Hi, Mark;
Thanks for your reply to my question about how to rotate 3D models in
real-time. Excuse me for being so late with mine.
Yes the program I had seen this effect in was on CD. I had already
considered your exellent suggestion to use Flics to rotate my model through
the neccessary 3 Degees of Freedom. I've been advised, however — in the Game
Developer's Forum — that more precise interactive control would be
accomplished by writing my 3D model into a small simulator program such as
can be found in "Flights of Fancy", a great "ground-floor" tutorial on building
flight simulators. I think that's the way I'm going to go. Thanks, Mark, for
your help.
>>> Glen