CompuServe Thread

Real-time Motion

1 messages in this thread
#196288From: Glen PriceOct 20, 1995 10:52 AM
Hi, Mark; Thanks for your reply to my question about how to rotate 3D models in real-time. Excuse me for being so late with mine. Yes the program I had seen this effect in was on CD. I had already considered your exellent suggestion to use Flics to rotate my model through the neccessary 3 Degees of Freedom. I've been advised, however — in the Game Developer's Forum — that more precise interactive control would be accomplished by writing my 3D model into a small simulator program such as can be found in "Flights of Fancy", a great "ground-floor" tutorial on building flight simulators. I think that's the way I'm going to go. Thanks, Mark, for your help. >>> Glen