#help with cameras
4 messages in this thread
As a somewhat new user, I'm still exploring many of the neat things 3d Studio
R4 will do. One thing I can't figure out is a way to make my camera view
PORTRAIT instead of landscape. The photo I'm trying to match is portrait style
and the only way to get that type of perspective is to turn everything
sideways. As you can imagine it's sort of difficlut working with your head
turned sideways (my co-workers get a kick out of it). If anyone can help,
please drop me a line. It would be appreciated.
– a frustrated new user
Gary, your renderings will always default to the resolution (or less) of your
video card as long as it is chosen as your rendering device. Try setting your
image size to your requirements and choose the NULL device and see if that
doesn't allow you to work in the frame aspect ratio that you are looking for.
If you need to test render to your video card, compute a smaller (in terms of
resolution) image size (stay within the capabilities of your video card) and
render to it again. This should allow you to work and pre-render to the frame
aspect you need.
Hope this helps (and I hope your neck isn't too stiff!<g>)
-Alan
Gary:
>> One thing I can't figure out is a way to make my camera
>> view PORTRAIT instead of landscape.
In addition to AlanI's response, you could try to adjust the output pixel
resolution to the dimensions of your final image, then turn "Safe Frame" on.
You should get the proper perspective in the box inside your viewport.
Greg Pyros gpyros@pyros.com
Gary:
The one thing Alan didn't mention, is that, after you have set the portrait
render dimensions and the null output device, you ought to select your camera
viewport and then pick the "View Safeframe" option from the pulldowns. This
will put a pair of concentric boxes, one green and one yellow, in your camera
viewport. The outer box represents the area "seen" by your output dimensions,
while the inner is the area that, if you were designing for video, represents
the area actually visible on the screen (ie that area not covered by the TV's
bezel).
Since the camera viewport won't change aspect to correspond with your render
area, you can use the outer box as a "viewfinder".
Dave