CompuServe Thread

#skin and refraction

8 messages in this thread
#196867From: Dave HenryOct 24, 1995 5:09 PM
We would like to use the Skin AXP with Digimation's Refraction Mapping IPAS. In order to do so, the Skin AXP must be modified slightly to support MAPCON. We would like to know if you will support MAPCON. This would involve adding a couple of lines of code to you existing source, recompiling, and distributing a patch to registered users. The patch could be uploaded to the net, or Compuserve. I'm sure we aren't the only ones wanting to use the Refraction Mapping IPAS with Skin, or even other YOST AXP's. Thanks in advance, Tex at Sanctuary Woods Multimedia Corporation
#196909From: Jonas Ruikis [ADESK]Oct 24, 1995 10:05 PM
Hi Dave, << This would involve adding a couple of lines of code to you existing source, recompiling, and distributing a patch to registered users. >> Gary's team is very busy at this time with 3DS MAX. Should this MAPCON dialog include Alex Popelyukhin of Video International? Alex… << >>What code must be added to make an AXP compatible with RefMap using >>MapCon? >> …. I sent to you preliminary info on that subject through e-mail. >> I'd love to understand your needs on this issue. jonas[adesk]
#196942From: Aleksey PopelyukhinOct 25, 1995 12:19 AM
Hi, Jonas! Some time ago I sent short description of what's involved in MapCon compatibility to Darrel Anderson. He has never answered me. Perhaps, he is as busy as the rest of Yost Group. In short, if there are two AXPs involved, second one should know where output of the first one is. So, first AXP (say, Skin) should be adjusted in order to cooperate with MapCon. It means MapCon should know prototypes of all shapecreating functions and be linked with the correspondent obj file (compiled by MetaWare only). In plain English: all shapecreating functions of (Skin) AXP should be placed in one cpp file and compiled by Metaware, with the resulting hpp and obj files we can recompile MapCon to become Skin aware. As a result, Skin will be compatible with Refraction Mapping and Aurora and any other AXP for that matter, which can take advantage of MapCon. Oleg and I, we both will attend AU, you can find us at Digimation booth: we'll bring Aurora, Fractal Flow and 2D Refraction. See you there, Alex, Video International
#196989From: Jonas Ruikis [ADESK]Oct 25, 1995 10:07 AM
Hi Alex, <<.. Some time ago I sent short description of what's involved in MapCon compatibility to Darrel Anderson. >> Hmm.. I'll ask around. << See you there >> Sorry, but I only leave my cubicle once a year to go to Siggraph. <g> jonas[adesk]
#197051From: Aleksey PopelyukhinOct 25, 1995 5:12 PM
Hi, Jonas – rep of 3D Animation company! >>Sorry, but I only leave my cubicle once a year Alright, cubicle can be accepted as a so-so 3D, but not leaving it can not be accepted as an Animation by any means. <g> Get animated, Alex, Video International
#196965From: LEE STEELOct 25, 1995 5:51 AM
Hi Jonas, Aleksey has already contacted DarrelA and there were some snaggs to this issue. I'm not sure who's court the ball died in.
#196964From: LEE STEELOct 25, 1995 5:50 AM
The people you probably need to speak with are Darrel and Jeff Anderson (BRAID) the cis number is: 73637,723
#197057From: Dave HenryOct 25, 1995 6:00 PM
Thanks for help on skin and mapcon. I'll talk to them.