#Softimage Allies
2 messages in this thread
Hi, Im an animator at Warner Brothers Animation. I was wondering if you might
give me your professional opinion on how you animate in Soft. When doing
character animation do you do rotational keys on the chains themselves or use
IK (constraints, expressionsl, nulls, etc)
Just wondering,
PS, what kind of stuff are you guys working on?
Andrew Gordon
When you say "Chains" I am assuming you mean a 2D/3D Skeleton. If you are
looking to animate a skeleton, one way (the easiest way) is to grab an
"effector" and pull the chain – that is not to say that it is the only way – in
fact, you may need to use a combination of constraints, expressions, and nulls
to get the desired effect. (some facial animators have as many as 40 different
controls – just for the face). I have seen SCENES set up in SI which are
actually realtime animations (you can fly through them look left/right/up/down
etc. in the Creative Environment)- created by using a series of constraints,
expressions and Suprakeys.
I know that this is a brief explanation, but this is actually a broad topic.
Regards,
Ian J. Coony
RGA/LA 3DS, Softimage Animator
I can reached easily on AOL under the name "Hax3D" for a more in depth
conversation.