CompuServe Thread

#Softimage Allies

2 messages in this thread
#196771From: andrew gordonOct 24, 1995 1:58 AM
Hi, Im an animator at Warner Brothers Animation. I was wondering if you might give me your professional opinion on how you animate in Soft. When doing character animation do you do rotational keys on the chains themselves or use IK (constraints, expressionsl, nulls, etc) Just wondering, PS, what kind of stuff are you guys working on? Andrew Gordon
#197115From: RGA/LAOct 25, 1995 11:40 PM
When you say "Chains" I am assuming you mean a 2D/3D Skeleton. If you are looking to animate a skeleton, one way (the easiest way) is to grab an "effector" and pull the chain – that is not to say that it is the only way – in fact, you may need to use a combination of constraints, expressions, and nulls to get the desired effect. (some facial animators have as many as 40 different controls – just for the face). I have seen SCENES set up in SI which are actually realtime animations (you can fly through them look left/right/up/down etc. in the Creative Environment)- created by using a series of constraints, expressions and Suprakeys. I know that this is a brief explanation, but this is actually a broad topic. Regards, Ian J. Coony RGA/LA 3DS, Softimage Animator I can reached easily on AOL under the name "Hax3D" for a more in depth conversation.