Softimage Allies
When you say "Chains" I am assuming you mean a 2D/3D Skeleton. If you are
looking to animate a skeleton, one way (the easiest way) is to grab an
"effector" and pull the chain – that is not to say that it is the only way – in
fact, you may need to use a combination of constraints, expressions, and nulls
to get the desired effect. (some facial animators have as many as 40 different
controls – just for the face). I have seen SCENES set up in SI which are
actually realtime animations (you can fly through them look left/right/up/down
etc. in the Creative Environment)- created by using a series of constraints,
expressions and Suprakeys.
I know that this is a brief explanation, but this is actually a broad topic.
Regards,
Ian J. Coony
RGA/LA 3DS, Softimage Animator
I can reached easily on AOL under the name "Hax3D" for a more in depth
conversation.