Is there some way to prevent a FLC file from changing the palette when it is
played via MCI commands? I have a FLC which is mapped to the current
background palette, but there is always an ugly flicker when it starts and
stops.
I'm using Visual Basic but we've had the same problems with other programs,
like Icon Author.
>> Is there some way to prevent a FLC file from changing the palette when it is
played via MCI commands? I have a FLC which is mapped to the current
background palette, but there is always an ugly flicker when it starts and
stops. <<
not that i know of. <g> the only technique i've seen which seems to have no
hiccups is to use a "unity palette"… this requires a program like Animator
Pro to create… all FLCs to be shown have their palettes squeezed down and
combined into a single palette which accomodates all, and this is saved in all
in the FLC file itself. when played… the same palette is being used, so no
flashes.
-dave