#SUPERA v2.5 Keylist
2 messages in this thread
Tim,
Do you have a PGD 64K RAM unit as well as David Sumner's new SUPERA v2.5?
Would like to know if you are thinking about updating your splendid SUPERA
utility that lists macro key definitions! Is there an easy way to maybe change
a part of your code to accomodate the new version (which is offset by 1600
bytes from v2.0)??????
Would be very interested to hear what you've got up your sleeve!
All the best,
Paul
Hi, Paul! I WAS having a pretty good day, you know. Fudge. You, of ALL people,
will understand (from bitter experience!) how this game works: yes, there's
UNDOUBTEDLY an easy way to change SUPDSP; but, no, I don't know what it is!
My best understanding is that v2.5 is specifically for use with the PGD RAM
expansion. I don't have v2.5, nor do I have access to the PGD unit. Sounds like
the PGD software AND Supera both need to live at fixed low-RAM locations, &
that MicroDemon lost the coin toss – ie, bet v2.5 ain't the first program in
RAM, which would violate's SUPDSP's key assumption.
The WHOLE trick is STILL finding out where Supera stores its definitions – this
is the number Supera displays next to "Origin" when you hit CTRL-A while the
cursor is on a keyset CO file. I have no way to find out what that is now –
let's pretend it's 38157 (should be close, I think). Then:
In BASIC, load SUPDSP.
Enter "EDIT12-14".
Delete line 12.
Delete line 13.
Change line 14 to line 12 (ie, replace "14" by "12").
Erase "POKEB-1,12:"
Replace "VAL(MID$(B$,8))" by "38157" (that is, by whatever magic number you got
above – but do leave the "S=" and the "-2^16" alone!).
Hit F8 & then run it.
Please give that a try & lemme know how it works – if it flops, I'll bug David
& get back to you with something that WILL work. Suspect we BOTH have a feeling
of deja vu here! Fudge!
blind-leading-the-blindly-y'rs! – tim