CompuServe Thread

#Brush Mapping again?

15 messages in this thread
#2943From: Keith FellensteinNov 12, 1988 1:33 AM
Stan, I tried your suggestions contained in message # 2897 and sorry to say, that didn't take care of the mapping/gnippam problem. Instead of 2 discrete images though, the forward/backward brush was connected. I had a sphere of 100 units, axis of 200 Z and 320 Y. The axis was at -100 x, -100 z, and 0Oy. Oddly enough this resulted in the axis bisecting the sphere when viewed from the Right View….. i.e. (|). I had done this accidentally before and noticed that it didn't seem to matter, I originally thought the axis had to be between the camera and the object.. i.e. – |(), where – is the camera, | is the brush axis and () is the object. Re-reading the message, I see something that might be confusing. When I say "sphere of 100 units, axis of 200 Z and 320 Y" I am of course talking about 2 objects, the sphere and the IFF brush axis. I'm still lost as to how to do the mapping without getting mirrored brushes, any suggestions? Thanks for all the help, any clues as to what's in store from Impulse? How about an easy way to convert IFF images (outlines?) to Silver objects? If I could do that, I'd forget about mapping brushes to objects and just work on the objects themselves.
#2951From: M2S/Phil CampNov 12, 1988 12:43 PM
I too tried the sphere and still got mirrored text. I then even tried just a simple surface with an IFF wrap, it too had the reversed text on the back of the surface.
#2960From: Stan Kalisher (Impulse)Nov 12, 1988 2:40 PM
Phil – I must be missing something here. Yes from the back side of a surfface or plane the brush will be mirrored. or if the your camera is placed inside a sphere or other object, or if you can see in side an object like a tube. Other wise, you should only be getting one copy of the picture on the outside of the object. I make spheres and other things all the time and rotate them, and ALWAYS have only one copy of the brush on the object. <–Stan
#2970From: Don ZeikelNov 12, 1988 10:52 PM
I am also continuing to have the mirror image sphere problem. The mirror image appears on the outside of the sphere, not the inside. I have moved the IFF brush all over the place, changed its size, and all it does is move where the mirror image starts and finishes. I had the same experience as Keith when following your suggestions in message #2897. It looks like the mirror image merges with the forward one in that case because the width and position of the brush moves the center of the brush off-center on the sphere. I tried "solving" the problem by splitting a sphere in half and wrapping both halves, but a seam shows. By the way, the problem I mentioned some time ago in which a perfectly good solid model object disappeared when ray-traced seems to have been related to object size. Since it was stated that larger objects trace quicker, I was making objects in the 6000 unit range, and it seems that one light works fine in solid model on an object that size, but only illuminates a small portion on a trace. I have solved that by making objects smaller. But I hope you can work something out on this mirror-image situation. Thanks for your help.
#2985From: Stan Kalisher (Impulse)Nov 13, 1988 11:32 AM
In solid model mode, there really is no size to the world, so you should be able to make things large, and/or move all over the place. In Full Ray Trace mode, however, you are limited to the 1000 units from 0,0,0 for objects. Lights and the camera though can be placed anywhere. I'll get with the programmer in the morning, and we'll start going through the code, to find out why you are getting the mirror effect with your brush wraps. If it's a bug, you two guys must be doing something that we haven't encountered. (like a series of settings that trigger the error) We need to find and correct it as soon as possible.
#3006From: JAMES D. WILLIAMSNov 13, 1988 8:06 PM
Speaking of brush-mapping, I was wondering what the effect would be, if I were to make the various parts of an amiga, and map a brush of the details onto the objects. Do you think it would look real, or would I need to actually make the drives, for instance, part of the object? –Eet–
#3009From: Stan Kalisher (Impulse)Nov 13, 1988 10:27 PM
That's one of the fun things about Turbo Silver. You get to experiment just to see what happens! <–Stan
#3010From: M2S/Phil CampNov 14, 1988 11:00 AM
Would it help if I mailed you a disk with the complete cell/setup for the mirrored IFF problem?. One thought, what do you use to generate your IFF brush? perhaps its the brush not the sphere thats funny.
#3012From: Keith FellensteinNov 14, 1988 1:52 PM
That's an idea…… I've used Dpaint, and have also manipulated the brush images with Pixmate. I was originally using a full IFF screen as a brush, then yesterday tried an actual Dpaint brush, with the same mirrored results.
#3014From: M2S/Phil CampNov 14, 1988 5:20 PM
I've tried a Dpaint full screen and some partial screens created with Photon Paint. Same mirrored results….
#3036From: Keith FellensteinNov 15, 1988 12:50 AM
What I wonder is, are we the only ones with this problem? Brush mapping was one of the things I intended to use heavily, I have stuff I've used as static screens in industrial videos that are begging to be jazzed up with some motion.
#3038From: Kirk PiephoNov 15, 1988 2:19 AM
Keith & Phil, it kind of sounds like you are not wrapping X and Z but rather are using FLAT X and FLAT Z. This would produce te results you're describing. Just a thought. Kirk
#3046From: M2S/Phil CampNov 15, 1988 9:43 AM
Nope, sorry. I have tried all combinations of Flat vs wrap x/z.
#3021From: Stan Kalisher (Impulse)Nov 14, 1988 9:30 PM
Phil – Yes that would help. ……….Come to think of it, I always use our paint program, Diamond, to do our brushes. Perhaps if you are using DPaint II you may have save the file with the stencil option on that can cause some wierd results, also I think Digi-View 3.0 has some funny info in the header that could cause TSilver =et confused. Also earlier versions of Photon Paint)vd{hMome offbeat header info, but we tried to catch the Photon chunk . Stan
#3025From: Don ZeikelNov 14, 1988 10:10 PM
I have been using IFF files from DPaint II, some of which have originated in Digiview. I also tried some sample IFF files from other programs…same results. By any chance are the IFF pics you are using made of symmetrical designs? Perhaps you are getting the mirrored effect without realizing it. All of mine are logos and lettering, so it shows up quickly.