#Modified Object Blur
4 messages in this thread
Am I using the Object Blur wrong?
When I experiment with it I get a very pixelated image that doesn't look very
realistic. I get a noisy version of the blurred object.
If this is the way it is supposed to work then I have a wish. I would like an
object blur which would generate 5-10 (or some other number) copies of the
object which would be rendered at the corresponding transparency (20% each for
5 objects, 10% each for 10, etc.) along the motion path. The number of divided
objects could be controlled by the user.
I have seen this sort of thing work in other programs and it produces a very
smooth, realistic image.
Perhaps an IPAS idea?
Thanks,
Scott
<< wish.. >>
got it.
but have you checked out pg 8-137 of the Ref Man and reviewed the Video Post
Scene Motion Blur parameter versus the Object Motion Blur on pg 8-72. Note how
dither can be controlled.
jonas[adesk]
To get optimal results from Object Blur, you've got to experiment with the
various settings (esp Samples) until it's completely unnoticable while the
object is moving. The point of Object Blur is NOT to make things look
blurry… it's strictly another form of antialiasing — but temporal instead of
spatial. If you want a blurry trail, use the Scene Motion Blur feature in
Video Post (it does exactly what you described), and if you want the best of
both worlds, you can combine them together.
– G
Thanks for the answer, G (or is that <g>? I'm still new to on-line-ese).
I'm ashamed to admit that I've been trying to get away with completely ignoring
the Video Post section of 3ds since I output my animations as targa files to a
dedicated system which does high-end compositing/effects. Now that I know what
I'm missing I'll correct my shortcomings. Thanks!