CompuServe Thread

#Digimation Bones Pro

16 messages in this thread
#146759From: Michael LudwigJan 14, 1995 4:07 PM
Just downloaded your bones routine ! Yeah, thats one ! When will it be available ? And WHATS the PRICE ??? <Hopping up and down,excited> Bye, Michael
#146867From: Digimation – David AvgikJan 15, 1995 12:08 PM
Hi Michael, Bones Pro is available now. It starting shipping last week. The price is $295 until the end of January. After that it goes up to it's normal list price of $495. David Digimation P.S. If you like Bones Pro, wait till you see what's coming up next!
#146889From: MARTIN G FOSTERJan 15, 1995 3:53 PM
David, >> P.S. If you like Bones Pro, wait till you see what's coming up next! << got any hair? No, not you personally <g>. I mean any hair IPAS stuff going on 🙂 Or have you heard of anything in that area.
#147175From: Digimation – David AvgikJan 16, 1995 7:45 PM
Hi Martin, Actually I both have hair AND have heard of a hair/fur shader (or something) in the works. I'll try to find out more info for you. David – Digimation
#147226From: MARTIN G FOSTERJan 16, 1995 11:32 PM
David, >> hair … I'll try to find out more info for you. << super. I'd like to know. I kindof favour the particle system approach myself.
#147086From: Larry JundaJan 16, 1995 12:26 PM
David – I just ordered your Bones IPAS. What's this about someting new in the works? Can you share an info on this with us? Curious, Larry
#147176From: Digimation – David AvgikJan 16, 1995 7:46 PM
Hi Larry, Sorry – no details yet. Besides you just got Bones Pro. Play with that for a little while at least. David – Digimation
#148041From: Michael LudwigJan 20, 1995 10:32 AM
Hi David, >>> Whats coming up next (a while ago..) What about a muscle.axp for use with bones ? Imagine the following: * An outstretched arm……Bizeps up…two bones….1-upper arm….2-(child of 1) lower arm. * Assign muscle.axp to the (1)bone (you won't need any other .axp's on bones anyway) * In the axp-settings specify strength of bulge/scale (%) and a 'center point' as center of scale, so if you put it above the (1) bone, the upper portion of the mesh will be scaled more, thus creating a biceps. * If you somehow multiply the angle between the child and the parent with the bulge factor you would get moving muscles ! Hope I made myself clear, I wish I had more of a programmer, then I would do it myself….. Keep me informed if you like the idea, if not, i'll gather my little knowledge and maybe try it (foolishly ?) in keyscript….. Bye Michael
#148057From: Jonas Ruikis [ADESK]Jan 20, 1995 11:01 AM
Hi Michael, << if not, i'll gather my little knowledge and maybe try it (foolishly ?) in keyscript…..>> You'll be seeing my attempt at bulge.k3d in the upcoming Inside 3DS R4 book. 🙂 jonas[adesk]
#148098From: Mei-Tien HsingJan 20, 1995 1:58 PM
Jonas, When will we see inside 3ds4 in the store? I am still working on inside 3ds3. Mei-Tien
#148101From: Jonas Ruikis [ADESK]Jan 20, 1995 2:11 PM
Hi Mei-Tein << When will we see inside 3ds4 in the store? >> I know that the CDs' been pressed and the books' been printed so I'm *guessing* that it's just a matter of time 🙂
#148173From: Scott RobertsJan 20, 1995 10:53 PM
Jonas, <<You'll be seeing my attempt at bulge.k3d in the upcoming Inside 3DS R4 book. :-)>> Would this be like an axp, or do scripts work differently? Scott
#148210From: Jonas Ruikis [ADESK]Jan 21, 1995 9:30 AM
Hi Scott, << Would this be like an axp, or do scripts work differently? >> My bulge script analyzes the angle between two bones that have SKIN slices linked to them. After getting the angle, I scale specific slices by a fraction of a user specified maximum percentage. Since scaling is about the objects pivot point, I must then realign the scaled slice back to an original position for one of the bounding box extents. The Script Extensions by KUB are IPAS routines that allow you to write programs in a basic-like language that access 3DS' internal data structures. You may wish to review some of the Script sxamples in the Scripts section of the library. 3DS R4 ships with the keyframe script extention. jonas[adesk]
#148678From: Scott RobertsJan 23, 1995 11:25 PM
jonas, Thanks, it sounds cool. Scott
#149137From: Michael LudwigJan 26, 1995 3:58 AM
Hi Jonas, got bones pro yesterday, and….. realized, that I can do that muscle stuff with scaling/moving bones as well (Yippieeh!) Though i'm still courious for your script, of course. (Don't have SKIN, would like to see nearest vertexes scaled <g>. Michael
#149171From: Jonas Ruikis [ADESK]Jan 26, 1995 8:30 AM
Hi Michael, << Though i'm still courious for your script, of course. >> Well… for the curious, I view the Bulge script as a ~1000 line tutorial which delves into and exposes dot products, cross products, transformation matrices, the creation of valid rotation key data and interesting side effects regarding bounding box data in world coordinates after the creation of scale keys..:-).. glad you're curious. jonas[adesk]