Hello,
I'm a game developer and we're making a game requiring 3D movies. I would like
these movies to be 15 bits/pixel "direct color". This format would use 5 bits
each for red, green, and blue.
I will be happy to convert (if req'd) to this format. My problem is that our
3D artist said 3D Studio/animator couldn't make animation sequences with a
pixel depth greater than 256 color. My understanding is that this is a
limitation of the FLC file format.
My question is, does anyone know how to use 3D studio/animator to directly
produce animations at greater pixel depths? Any help in this area would be
appreciated.
Thanks,
Gene Sewell
Minds Eye Games
Hi Gene,
.FLC format is limited to 256 colors !
However 3DS is able to produce TIFF,TGA,BMP and JPEG sequences up to 24bit
depth.
No 3DS:
There's a truecolor 16bit format .FLX from Tempra, I'm just researching on this
one.
Also the DFF format of MMGRASP supports true color. And check out DTA
(shareware), it generates .FLX, .FLH(15bit)and .FLT(24bit) Animations out of
TGA-Sequences, although the latter two don't seem to work for me, I get strange
err codes.
Bye
Michael