CompuServe Thread

#IBM Animation?

61 messages in this thread
#23513From: James M. BrittNov 18, 1992 10:28 AM
Can anyone tell me if there is an animation program available that is comparable to Lightwave 3D (on the Video Toaster) that is IBM or compatable friendly. What I'm looking for is the quality, not so much the speed. I just ca'nt seem to find a worthy animation program for my Dynex, either 2D or 3D. I considered 3D Concepts for Windows, by Autodesk, but that program is still a mystery. There iis no demo available, and I'm not about to spend hundreds of dollars on a product I know nothing about.
#23527From: Patrick WhiteNov 18, 1992 9:00 PM
James—————– Save yourself some grief. Locate your nearest Commodore Amiga Dealer and ask for a demo of some of the animation programs available for the Amiga. Better yet look at it this way…Only the AMIGA makes it possible. (quality costs… Patrick
#23549From: Matthew J. W. RatcliffNov 19, 1992 4:15 PM
No. Even with Amiga, Toaster, RAM, accelerator, hd, etc. Lightwave will cost about as much as software that even begins to approach its qualit and there is not much. Topas (if you have a truevision card) costs around $7500.00, about as much as a loaded-for-3D Toaster… with software included!
#23577From: Peter GreciNov 20, 1992 4:07 PM
Arnie—->>I just got a Brochure from AT&T,Topas 4.0 which is the Current Version is only $4995 LIST price.including the Animation prg too MIDGARD GRAPHICS
#23581From: Matthew J. W. RatcliffNov 20, 1992 5:01 PM
They're dropping prices! Now it just costs as much as LightWave software and an entry level toaster workstation! Did they mention the MAc price?
#23631From: Peter GreciNov 22, 1992 11:43 AM
Yea AT&T mentioned the price of the MAC version but I don't recall offhand what it was.I'm sure it was HIGH! MIDGARD GRAPHICS
#23567From: Larry Edington [Compaq]Nov 20, 1992 9:47 AM
Yes there is. It's called 3D Studio. It's by Autodesk. "Go Asoft" here on CIS. It is a great program. I own a Toaster and Lightwave drives me nuts. I use 3D Studio for all animation. If I ever need to do a raytrace I'll have to use Lightwave since 3D Studio only does reflection mapping. ( much like the version 1.0 Toaster) 3D Studio also has a collection of IPAS routines that will allow you to do some amazing things with animation. As well as being able to generate a 256 color version of the animation to test on the system in a "flic" format. I personally think 3D Studio kicks Lightwave's rear. But, there is no way you will set up a PC animation station as cheap as a Toaster with all the Toaster's additional features. 3D Studio sells for around 3K. That's just the software.
#23636From: SyndesisNov 22, 1992 1:31 PM
Do you use the 3D Studio import abilities of LightWave? They were created by my company, Syndesis. We've been thinking about releasing a 3D Studio Converter for our InterChange Plus conversion system. With this, you'd be able to read and write the .3DS and .MLI files, converting them to and from almost all of the significant Amiga 3D formats. Do you have any need to move your LightWave models back to 3D Studio? We're registered Autodesk Multimedia Developers. In fact, our support for the .3DS file format was the first on any platform.
#23654From: Larry Edington [Compaq]Nov 23, 1992 9:25 AM
I would like to be able to move Toaster files to 3DS and vice versa. So YES! to answer your question. I think other people would too.
#23661From: SyndesisNov 23, 1992 2:08 PM
Great! I was just playing with the Chrysler building from the 3D Studio CD-ROM, in LightWave, this morning.
#23664From: Larry Edington [Compaq]Nov 23, 1992 4:04 PM
What would such a conversion package cost? When can I get it?
#23680From: SyndesisNov 23, 1992 11:37 PM
InterChange Plus is out now for $99.95 retail, we're offering a special intro price of $69.95 for direct sales. Our DXF Converter is now $150, as an add-on to ICP. I suspect the price of our 3D Studio Converter will be comparable to that. I'm considering bundling the two together.
#23693From: Larry Edington [Compaq]Nov 24, 1992 9:49 AM
Could you provide details as to what ICP will convert to from? I am currently looking for an easy way to either use my PC with a single frame VCR or my Amiga with the SFC… I don't want to keep moving boards / cables around. I'd rather hook up the deck to one machine ( I don't care which one ) and transfer my images to it to be recorded. So I either need to convert TGA's to a Toaster compatible format or convert the Toaster framestores to a TGA to be recorded out of my Targa 64+. I think I would rather convert the TGA's to the Toaster format since the Toaster has a better NTSC output than the Targa does. Converting my 3D objects to / from each platform would sure be a nice feature to have!
#23705From: SyndesisNov 25, 1992 1:22 AM
Our number is (608) 455-1422. Give me a call, I'll get your address, put you on the mailing list. We don't convert bitmap images, we convert 3D models. For Targa compatibility, you need a program like Imagemaster or Art Department.
#23712From: Larry Edington [Compaq]Nov 25, 1992 9:43 AM
Thanks, I sent you my address via email. The 3D model conversion seems to the the hardest thing to convert and it sounds like you have a killer product!
#23694From: Larry Edington [Compaq]Nov 24, 1992 9:50 AM
Could you also give me a phone number to order this package from?
#23576From: Peter GreciNov 20, 1992 4:06 PM
Try 3D Studio from Autodesk and BTW it's CONSIDERABLY More than Hundreds of Dollars.it lists for $2995.Also you could try Will Vinton's Playmation or even Impulse Imagine(tho I don't know if it's shipping yet) MIDGARD GRAPHICS oh yea there's also AT&T's Topas 4.0,or Autodesk Generic CADD as to them being lightwave 3D,I dunno but I imagine similar RESULTS are attainable.
#23672From: Joe FlanaganNov 23, 1992 8:09 PM
Have you tried 3D studio by Autodesk? Joe Flanagan A&a Printers
#23685From: James M. BrittNov 24, 1992 7:59 AM
No. In fact, I have'nt tried any program. I'm basically looking for the right program to purchase. If you would like to do me a favor, you could upload some sort of demo, if you have one, so I could see what it is capable of doing. You see, up until now, the only animation I've done was by hand, and let me tell you, that gets tired fast. You draw all weekend, and end up with 2 seconds of film. At that rate, I'll never get anywhere. J.M.Britt
#23692From: Larry Edington [Compaq]Nov 24, 1992 9:44 AM
Go ASOFT. They have some demo animations there.
#23719From: Joe FlanaganNov 25, 1992 10:31 PM
Just buy 3D studio for the IBM.. it has the most support and does SUPERB output in any resolution you choose… it's also very fast giving you 320×200 8bit color previews of most any drawing in minutes (or seconds)… And of course wire-frame and shaded previews in seconds… It supports animation built-in so you don't have to save your 3d drawings and then animate them in another program… I don't have any demos as of now.. but there should be one here on CIS somewhere… Anyone else have any 3d studio demos? Joe Flanagan A&a Printers
#23734From: Larry Edington [Compaq]Nov 26, 1992 11:51 AM
Go Asoft Joe, there's some of the new cool IPAS demos there. You are right. The preview function is another reason my Toaster sits idle while 3D Studio hums along!
#23856From: Matthew J. W. RatcliffNov 30, 1992 5:42 PM
Dude! download rend24. I use it all the time to get anim previews from LW. It works great.
#23758From: Peter GreciNov 27, 1992 5:41 PM
Joe,the BIG Question here is in what REZ and # of Colors does Autodesk 3D Studio Support Animating?I'm currently Animating with my DCTV unit on my A3000 in Psuedo 24 bit color at 736*482 REZ and recording in Almost Realtime to tape.
#23765From: SyndesisNov 27, 1992 8:58 PM
It's relatively unlimited, or just limited by available memory. 🙂 In other words, they let you define the horizontal and vertical resolution, and the pixel aspect ratio. Rendering is 24 bits plus 8 bits of alpha that's processed at the same time. So, for example, you can generate the alpha planes of your object at the same time as the 24 bit RGB, then use the alpha data later in the "video post" part of the program, for special effects, etc.
#23876From: Peter GreciNov 30, 1992 10:19 PM
Thanx John but I think you went for the Technical when all I really wanted to know was if 3D Studio could Animate in Relatively realtime via Say VGA 256 color mode.I'm trying desperately to avoid a Single Frame VTR and Controller and have so far Via DCTV anims sprinkled with Copious amounts of RAM.
#23881From: SyndesisNov 30, 1992 11:03 PM
A cautious "yes". 3D Studio makes .FLI and .FLC files, so you're looking at maybe 320 x 200 x 256 colors, with playback as fast as your hard disk and video card and PC processor. Get a 486/33 or 486/50 today, and it'll work. But then you need to get from VGA to NTSC… 🙂
#23919From: Matthew J. W. RatcliffDec 1, 1992 6:31 PM
I've seen animation [plyback on PCs (33mhz 486 no less), and DCTV is better.
#23796From: Larry Edington [Compaq]Nov 28, 1992 8:13 PM
Much Much Much!!! higher than I can get out of my Amiga with Lightwave <big grin>. As John said, it depends upon the amount of memory you have. Almost unlimited with 24 bit color. Of course if you run out of ram it will start swapping to disk so in theory it would be limited only by the amount of time you wanted to wait on the output. But, it does cost a bunch of bucks more than your DCTV setup does <g>.
#23877From: Peter GreciNov 30, 1992 10:19 PM
Ahhhhhh!!!!!! I must have Written a Gibberish Question since neither you nor John Answered what I "THOUGHT" I asked.I "Thought" I asked what was the Max REZ that 3D Studio can render VIEWABLE Animations NOT Requiring Single Frame Equipment.I figure VGA or maybe SVGA at 256 colors is possible in realativley realtime but anything more is Pushing things. Sorry Folks if I wasn't Clear on this when I asked the question.It must be the STRAIN of working Days again after all these years of working PM's
#23897From: Larry Edington [Compaq]Dec 1, 1992 9:03 AM
I think the max is 1024 x 768 x 256 but I know you can do 640 x 480 x 256. I always output to the later so I'm sure all of my friends will be able to display it. I'll try a 1024 x 768 .flc and see if it works.
#23871From: Joe FlanaganNov 30, 1992 10:05 PM
Recording a playback yes, but I *KNOW* you aren't rendering to tape in real time.. So I'll assume thats what you meant.. DOs machines are not tied to custom chips like the amiga is.. 3d studio will render in anything from as low as 320×200 256 colors to 2048×2048 16.8million colors and it will animate in those resolutions as well. You see, 3D studio is a product of the same company as AutoCad and as such uses the same format for display drivers…. AutoCad (more copies out there than amigas probably) is so popular that companies designed entirely new video boards just for it… In fact I think I remember seeing 4096×4096 video board and monitor combo's… As far as people like you/me… we could probably afford a $500 video display device if we were serious about 3D… That would buy you a card capable of 800×600 16.8million colors or 1280×1024 256 colors… Those are true colors too.. NTSC is only a few million… Hardware/Software wise the DOS platform is now pretty far ahead… However the amiga is a little more fun to produce on, and also adapts to video easily so that is why the 3d market is one of the stronger points of the amiga…. In fact with 040 boards and the a4000 I'm sure a lot of professionals will stick with the amiga whereas prior to that they would have been forced to switch to dos/mac machines just because of the incredible speed boost you get with an on-board FPU…. Joe Flanagan A&a Printers
#23884From: Vance SchowalterNov 30, 1992 11:28 PM
Sorry, but NTSC does use a 16.8 million colour palette when you have a 24 bit output device. NTSC can be a little misleading too, the name has most to do with resolution and scanline timing than the colour side of it. Compare PAL to NTSC. PAL has a higher resolution, but a slower speed. Most Amiga models only have the old HAM palette, which doesn't go above 5K colour. They ALL still have NTSC, though. If you want to output 16.8 million, the Amigas can accomodate it with the proper device. Vance P.S. You are probably thinking more along the line of DCTV, which is in the range (guesstimated) of 4 to 6 million colours.
#23921From: Matthew J. W. RatcliffDec 1, 1992 6:37 PM
I think that NTSC is bandwidth limited to about DCTV color range, what DCTV lacks is horiz. resolution to make the images sharp.
#23935From: Vance SchowalterDec 1, 1992 11:14 PM
If you are referring to the amount of displayable colour, then I could be more easily nudged to agree. I was referring to the palette of 16.8m which the final displayed image draws its colouring from. Vance
#23892From: Marlene Zenker/SYSOPDec 1, 1992 7:05 AM
Rendering output is not tied to the custom chips. 3D rendering programs on the Amiga can (and has) output in those resolutions for professional production in both magazines (like .INFO, Video Toaster User, and AVID) and for TV shows like the upcoming Babylon 5. You can also get excellent preview results on the Amiga 4000 with decent resolution and colors. That $500 will cover the cost of the video card (actually, it'll more than cover it), but you can't animation in those high color (16mil) resolutions with acceptable results. If you throw more hardware at it and go the local bus route, you'll probably be able to do it, but that's more money. And getting that out to tape will cost yet more money. Steve
#23910From: Jim S. RoofDec 1, 1992 3:13 PM
Joe, As far as I can tell (my experience being limited to PC vs. Amiga, I've got 2 PC's and one '040 2000) when you talk about speed you might as well leave PC's out of the picture. If speed is what you want you need to leave home computers behind and go for a Crimson Elan SGI or the like. Frankly, from conversations I have had with IBM programmers there are no 3D rendering packages for the PC that come closeto what the Amiga can do. PC based ray-tracers work overnight on a 50mhz 486 to do what my Amiga can do in an a few hours. Besides, the Video Toaster and products now on the verge of introduction are going to be so far ahead of the game in sheer production value (as opposed to Autocad technical value) that my PC will be relegated to bookkeeping and CorelDraw graphics. Certainly the PC platform has its incredibly strong support and the Mac has and will be the choice of graphic artists for years to come. I think many will be surprised at what the Amiga will be doing in a year or two, not to mention what it already does now. Jim Roof
#23934From: Vance SchowalterDec 1, 1992 11:14 PM
(APPLAUSE) That comparison of the main personal computers (PC, Amiga and MacIntosh) was about the most un-biased and most correct I've heard in a long time. Thanks for putting in your 2 cents worth. *8> Vance
#23953From: Jim S. RoofDec 2, 1992 12:59 PM
Vance, The way I look at it is this: I've got something I want to get done. Whatever tools are available, I'll look at them. I really wish that the Amiga had more support but when it comes to animation, I know that I made the correct decision (all things considered). BTW, how fast is Autodesk 3D Studio? I saw in the ASOFT forum a nice rendering that said was produced in what appeared to be 4 minutes. Or am I reading it wrong? It could have been 4 hours. It appeared to have some raytracing. The reason I ask is this. I just got an Autodesk 3D Concepts for Windows on my PC (33mhz 386). It takes longer for a very very simple wireframe/solid surface (no phong or gouraud support) to render than for Lightave to do a good High res phong with bump mapping and the like. It is uselessly slow. Nice features, just slllooowwwww. Jim Roof
#23998From: Vance SchowalterDec 3, 1992 12:34 PM
Well, by my being so fanatically dedicated to the Amiga, I, and the others, have had the influence on there being products that are here today. The influence was made by taking the risk of trying different things. I know other platforms can do alot too, but multi-tasking had a huge impact on me when I decided to get my first Amiga. The other platforms have variations of multi-tasking now, but I still believe the Amiga (on the personal computing side) handles it the best, since its had the longest experience with it. I haven't used AutoDesk 3D, but have heard it has some great features. I think it might be slower in some respects, because we sometimes forget that PC's have no chip sets like the Amiga, to take much of the demands off of the main processor. That's why speed comparisons are apples to oranges. I, personally, wouldn't use AutoDesk 3D with anything less than a 33mhz 486. Personally, when I first started with computers, I lusted long and hard after IBM clones, then was impressed with the fresh approach of Apple, but still didn't feel things were going are far as I had hoped for. Then the Amiga 1000 came out, and left the others in the dust with the Juggler demo pooh-poohing the PC and Apple cheapy graphics. With the A4000 and A1200 out now, I had that same feeling all over again. I don't really begrudge anyone using other systems, I just want to do what I can to push the envelope of the system I use. Things will always improve because of the strong competition. Vive la difference! *8> Vance
#23979From: Steven WaltersDec 3, 1992 3:22 AM
Jim. Where can I find out more about the Amiga for doing animation and 3-D graphics? I would like to know the cost and equipment/software needed for a home setup… I would like to be able to do animation like in the Listerine comercials and maybe some music videostuff like MTV… Thanks Steven Walters 70524,634
#23991From: Jim S. RoofDec 3, 1992 8:34 AM
Your question is a little bit like asking "how can I get from here to Portland?" There are different roads as well as different methods of transportation. I use Lightwave 3D (comes bundled with the Video Toaster which serves as the 24bit output). I have an Amiga 2000HD accelerated with (I type too fast) a GVP 33mhz '040, two 120 meg hard drives, a Syquest 88 and a Panasonic AG7750 to record singleframe to. I feel that this is a pretty good setup but the final output image quality for good broadcast is not there yet due to the lacking composite side of the 7750 (as well as the SVHS format, you really need to go 1 inch or Betacam SP). All in all, the stuff ain't cheap but consider the alternatives. I would find a good dealer and pick their brains. I will say this, Do not let them talk you into any other bundled package other than the Toaster. Ie., I hear that the GVP ImpactVision has a really poor 3D program (a stripped down Caligari2 that supports 24bit). If you can afford it, get the Toaster. The new realease of Lightwave is rumored to be outstanding. Jim Roof
#24037From: Steven WaltersDec 4, 1992 11:10 AM
Thanks Jim! Is/When is the Amiga 4000 supposed to be Toaster compaitable? What are the advantages of the 4000 compared to others in the line? Tell me more! Do you have any phone numbers of companies like NewTek or CBM to find out more about Toaster and the Amiga line? Thanks again –Steve Walters 70524,634
#24093From: Jim S. RoofDec 5, 1992 10:55 AM
I'm not sure that the Toaster will be made compatible with the 4000. The 4000 uses a differnet custom chip set. The Toaster was built around the older chips. Jim Rooof
#24004From: Michael GerardDec 3, 1992 2:02 PM
Steve: Have you tried to locate an Amiga User Group in your area?
#24038From: Steven WaltersDec 4, 1992 11:10 AM
Where could I find a users group? I'd love to contact one of them!!! I'll try to get a Mag this weekend! stevew
#24057From: Michael GerardDec 4, 1992 7:46 PM
Where are you located? There is a pretty complete listing of User Groups in AC's Guide to the Amiga.
#23920From: Matthew J. W. RatcliffDec 1, 1992 6:36 PM
Wait a sec… ALL accelerated amigas before the '040 had math coprocessors (ok not including 68010 hacks which shouldn't be called accelerated). Its the MAc that had alot of 020s and 030s without math chips, and w software requirements.
#23954From: Peter GreciDec 2, 1992 12:59 PM
Joe Thanx for the info on 3D Studio,I AM looking at other Platforms but at the moment I also need to look at the Bottom Line.$235 for Imagine 2.0 which can Render images at 8000*8000 REZ(tho God Know's what I'd view it on) "WINS" over 3D Studio which lists for $2995(I have no idea of the Street Price).as to Autocadd having more copies out there than their are Amiga's I don't Doubt it considering their are something like 25 Times the # of IBM/Clones sold than Amiga's.
#23855From: Matthew J. W. RatcliffNov 30, 1992 5:41 PM
I got a 7 disk set of IPAS 3dstudio add ons, and some were kinda cool, but nothing which could make me move away from LightWave, which is FAR superior to 3ds for output quality.
#23865From: Larry Edington [Compaq]Nov 30, 1992 8:34 PM
Please explain your statement. Why is the Lightwave output superior to 3D Studio's output? If you mean Toaster's output ( signal wise ) as compared to a Targa board then yes I agree but do you mean the files it creates?
#23916From: Matthew J. W. RatcliffDec 1, 1992 6:17 PM
Actually the files, yes. The antialiasing is more sophisticated, and there are things k\like selectable ray-tracing and shadow mapping. This starts getting real subjective when we talk about the look of the image, and 3ds is great for many purposes. Also, I have been playin with a pre-release LW version, which has spoiled me with some of its new tricks…
#23930From: Larry Edington [Compaq]Dec 1, 1992 9:35 PM
Yea, but we can't talk about beta software <g>. I play with my share of that stuff too! I totally agree that LW has the edge on Raytracing. 3DS does not have this feature. Yes this is very subjective. I can't really tell much difference between LW demo tapes and 3DS demo tapes. I find 3DS easy to use and LW frustrating. I plan to do more serious LW experimentation as soon as my wife says I can buy an 030 or 040 for it <g>. Right now my 486-66 will just have to do. I also plan to tie my Amiga into my Ethernet network at home to be able to use my single frame deck off of one machine. Then I'll get real serious.
#24040From: Matthew J. W. RatcliffDec 4, 1992 12:20 PM
Ethernet works real nicely! Especially if you're used to floppies! ;-o
#24048From: Larry Edington [Compaq]Dec 4, 1992 4:21 PM
I downloaded Twin last weekend and it worked real nice. I'm going to register it and use it untill I find an ethernet card for the A2000. Yea, floppies are no fun!
#24049From: Joe FlanaganDec 4, 1992 4:28 PM
What kind of speed can you get out of LightWave? On the dos side you can use a 66mhz 486 and soon a Pentium processor…. The a4000 is only 25mhz 040… Are there 33mhz 040 accel's for the amiga yet? I'd be curious to see some form of comparisons…. I would hope lightwave is faster… just because AutoDesk doesn't exactly have a rep. for fast coding… Joe Flanagan A&a Printers
#24095From: Jim S. RoofDec 5, 1992 11:03 AM
I've got a 2000 with a 33mhz '040. It does about 23mips and just under 4 mflops. Even with Lightwave 2.0 (which is not '040 specific) I render average 1504×960 frames (no raytracing and very little use of fractal maps) in 7 or 8 minutes. If I completely fill the screen with phong shaded objects of average polygonal density I render in about 15 minutes. Lightwave 3.0 will be faster from what I hear. This increase in speed will probably be due to two main reasons, '040 code and enhanced rendering engine that allows for controllable antialiasing in all resolutions. I want to know how fast is 3DS? Just curious. Jim Roof
#24111From: Marlene Zenker/SYSOPDec 5, 1992 9:43 PM
Speaking of amazing results….I'm posting a message about the specs of the new version of Real-3D. If it lives up to the specs, it will really blow everything else that's currently out complerely away. 🙂 Look for the specs in the Hot news section. Steve
#24170From: john bennettDec 6, 1992 7:46 PM
This does sound like great (Real 3D 2.0) s/w !!! I wonder how easy it will be to use all of these features, to me that is absolutely the most important part. Been looking for something better than LW but havent found anything yet!!! Be sure to keep us informed. Later
#24174From: Marlene Zenker/SYSOPDec 6, 1992 9:40 PM
I'm just wondering how much it will cost…. If I find out anything else, I'll let you know. Steve
#24467From: Charles BlaquiereDec 13, 1992 12:28 AM
Joe, be careful before casually tossing around terms like "66 MHz 486". The PC world is well-known for its tendency to play footloose and fancy-free with numbers such as clock speed. Usually, the number printed in big bold type in those computer ads represents the fastest speed at which a section of the chip runs. How about the rest of the chip? How about your main memory? More importantly, how about the bus that connects the two? There are countless bottlenecks in a typical PC architecture, but those trumpeting ads won't tell you about them. Blaq!