I've set up a rendering of a monitor screen for compositing using an alpha
channel. When rendered from the camera view the alpha channel masks out all
640×480 pixels even though it should only mask out a small portion of the
image. If I convert the camera view to a user view the alpha mask is rendered
as expected. I checked that there were no difficult to see objects causing the
mask to fill up the rendered area. I have done this many times before without
any problems.
Any suggestions would be appreciated. I will be checking in here of and on
today until I figure this one out.
ME
Problem solved,
Turn off the fog setting in the atmosphere settings.
Thanks Max, I'm such a knuckle head!
Question would distance que have the same effect on my alpha channel
ME