CompuServe Thread

#Good gold!?

11 messages in this thread
#28228From: John K. JordanNov 28, 1992 11:22 PM
Can anyone help me make a realistic shiny gold 3DS material? I want to fly a cross that looks like a polished bar of gold. I've had more trouble with this material than anything I've done to date, trying bitmaps, flats reflecting moving shapes, moving lights, etc. I've gotten some nice yellow plastics and such, but great gold eludes me. JKJ (closet alchemist)
#28258From: alec jasonNov 29, 1992 7:37 PM
Mr. J – Try using "brass valley" — it looks like gold to me and if you tweak it a bit I think you'll get what you need. Alec Jason
#28350From: John K. JordanNov 30, 1992 10:59 PM
Mr. AJ – Thanks for the "brass valley" suggestion. By brightening and yellowing the specular, and playing with the shininess and percentage of reflection map, I've come closer to that gold in my mind. I owe you one – could I build you a gun or something? <g> JKJ
#28391From: alec jasonDec 1, 1992 2:00 AM
Mr. JKJ- Build me a gun . . . ? My kinda guy! Acually, I'm in need of some good gun models. What do have around the house? Anything in .45 ACP, 9mm, or 7.62×39 (AK-47) ? Alec Jason
#28401From: John K. JordanDec 1, 1992 2:28 AM
A 9mm S&W handgun, 30 cal. carbine, 30/30, couple of shotguns & 22's (and a really good slingshot!) I've got a friend with a stockpile with some military copies (AR-16s or something? I'm not a connoisseur, I can check. He probably can get anything.) You have any drawings or a need for anything in particular? Right now I'm doing a space-shuttle, a really nice spinning atom, and an animated cross. Something destructive might round that out nicely! Be good clean fun. JKJ (what, me sleep?)
#28395From: alec jasonDec 1, 1992 2:22 AM
Mr. JKJ- Build me a gun . . . ? My kinda guy! Acually, I'm in need of some good gun models. What do have around the house? Anything in .45 ACP, 9mm, or 7.62×39 (AK-47) ? Alec Jason
#28339From: Yost GroupNov 30, 1992 10:27 PM
John, there are a couple of important things you need to do to get really good gold materials. 1) Make sure that the specular color is a lighter shade of the primary color in the gold reflection map that you use. 2) Your reflection map should optimally be a 24-bit image with lots of gold shades in it. Lumena, Tips, and Fractal Painter are all great for creating excellent blurry gradient reflection maps. 3) If you need the material to work well on a flat surface, use a flat mirror reflection map on it, and then apply the gold map to an object floating in front of the reflective surface. The gold map object needs to be 1-sided, so the camera can't see it as it's facing towards the reflective surface. You can then move the gold map object during the animation and get an animated gold "gleam" that way. (experiment with a cubic auto reflect map for different effects — especially if you want a slightly blurry gold) – G
#28378From: John K. JordanDec 1, 1992 12:25 AM
Wow! Great tips for gold! Thanks, Gary. The best I've come up with until today has been series of 9 flat mirror maps (my geometry is interesting!) with an modified GOLD.GIF mapped inside a hemisphere BEHIND the camera, two white fill-in panels angled away on either side of my object, and a moving omni light to bounce the gleam off the back hemisphere. As the cross flies in, I get some fairly realistic 'gleams". Sounds like I was on the right track but with your suggestions I can probably simplify somewhat! My biggest problem was with the color. With Alec's suggestion I've improved that a lot. I'll try folding in a 24-bit image if I can make one. Maybe I'll check the CD… JKJ P.S. Put my vote in for a book full of tips like this!
#28380From: Yost GroupDec 1, 1992 12:29 AM
I'm glad you got something out of them, John. It sure sounds like you're on the right track. Note that using a 24-bit source reflection map is much more effective than using an 8-bit map. I can't think of anything on the CD-ROM that would be as nice as just making a jump of 24-bit gradients with a 24-bit paint program, but you could start with valley.tga or a similar image and work from there (blowing away the non-gold tones). – G
#28409From: ALAN IGLESIASDec 1, 1992 3:02 AM
John, Take the "valley" pic into a 24-bit paint program, sample a nice big swatch of the goldish trees and such, and stamp them over _most_ of the sky and mountains. Add a little reflection blur and there ya have it! Instant gold! This worked great for me…check the brass bed in 7th GUEST when it comes out… Gary's suggestions were, as usuall great too… Alan Iglesias
#28427From: John K. JordanDec 1, 1992 10:18 AM
Thanks Alan, I'll try that today. Can't wait to see the 7th… expect to get the inside scoop here as to how to be the first on the block to check it out? JKJ