#3DS DOCS
3 messages in this thread
Let me start your 3DS doc survey with my humble observations…
(I've used 3DS for 6 months now, with a healthy background in
microcomputers and useful related interests in photography, art,
mathematics and engineering…)
I found the 3DS manuals to be VERY good. The tutorials are excellent
and the reference manual is well organized and fairly complete. The
writing is lucid and easy to read. (No, I don't work for Autodesk and I'm
not out to get any favors! <g>)
I think many misunderstandings come up when people (including me) fail
to read and reread carefully. It is tempting to skim "…I know this, I'll
skip ahead…". With 3DS this can be a disaster simply due to the
complexity of the material! What works best for me is to do all the
tutorials (with the ref manual open), read the manual from cover to cover
(whew!), then go back and redo the tutorials as time permits. (The first
time thru, there is so much new stuff that some of it leaks out of my
brain.)
I feel the docs could be improved tremendously by adding an advanced
"tips" or ideas manual. The "Things to Try" sections in the new features
tutorials and the "TIPS" sections in the IPAS boutique are great. Give me
more! What we need after learning the basics are ideas (not step-by-step
tutorials) from the experts.
What I would REALLY like to see is a copy of that great 3DS video
accompanied by a note by each artist with a hint or two on how selected
bits of magic were accomplished. Now that's something I'd gladly pay big
bucks for!
BTW, I'm amazed sometimes… a friend of mine never used the DEFORM/FIT
to make things because he said it was two complicated. When I animated the
telephone handset (page 6-72 thru 6-89) he was impressed! He had no idea
how many great ideas are "buried" in the reference manual. Maybe you
shouldn't use the scary title "REFERENCE MANUAL." <g>
JKJ (…gotta go read somemore now…)
Thanks for your observations on the docs… pretty typical, actually. It's
a universal truth that more hints and tips are necessary. If I had some
"free time", it would be a great service to write a book about how the
Siggraph video was produced. Unfortunately, time is one thing that I don't
have enough of.
I also agree with you about the problem many folks have with skimming the
docs. I know that _I_ usually skim technical manuals when I read them, and
I'm familiar with the kind of trouble that that can get me into. Skimming
the 3DS docs, and not thoroughly reading every page of the reference manual
and tutorial, is the kiss of death for anyone who wants to get 110% out of
the program (this includes studying the readme documents on the disk).
It's pretty insane, but being a modeling, lighting designer, set designer,
choreographer, cameraman, properties master, script writer, storyboarder,
director, producer, and business manager is possible only with an
incredible amount of dedication and patience.
Maybe we should call the reference manual "Really Important Book"?
– G
As I tell my kids, "If it was easy, EVERYONE would be doing it!"
I forgot to mention I like the (horizontal) layout of the manuals. If I
push my keyboard back a little, put the manual in front, and hold the mouse
on a lap-board, the tutorials are MUCH easier to follow with minimal
neck/eye strain! (oh, these old eyes…)
JKJ