I am using 3ds4 under Warp on a P90-16mb Ram, S3 video, 540 IDE, PCI bus,
Lanststic for OS/2 and have the following render problem under Warp.
If I kick off a network render, either background or foreground, it will render
about one frame (30 minutes or so) and then it will hang rendering. I can go
in and escape out of rendering to get back to slave mode, or it will blow down
completely. I have upped session priority, I have increase DPMI to 96 (I have
200mb free disk space), I have increase DPMI_NETWORK_BUFF_SIZE to 64, I have
disabled idle detection and it still stops rendering but does not kick off an
error message. All of my DOS boxes continue running fine, even those with the
same hardware configuration.
Any help would be greatly appreciated.
Miles Beach