Would you check this out. If you can use a BMP file created using
PhotoShop. When I set a texture map in the Materials Editor to a BMP
created by PhotoShop 3DS crashes with a little memory corruption
showing up on screen as digital garbage across the top of the screen.
I can read other BMP files created from other packages. Just not from
PhotoShop.
A man goes to the doctor and says, "Doctor, it hurts when I do this." The
doctor replies, "Well, don't do that!"
I can avoid this. The work around is simple. It just hurt when I lost the last
hours work. If you need the BMP files I'll send them on.
Sorry Robert, but as of midnight tonight, I'm out of here for the
entire month of November. It sounds like Photoshop is saving BMP
files incorrectly, since every one of our BMP tests work OK. If you
want to send me a file to look at, wait until the first week of
December and shoot one over to me. I'll look at it when I get back.