#3DS in Skandinavia !
8 messages in this thread
>Most of here are not NTSC fans either <G> but its what we have >to
work with for the time being 🙂 So what type of work are you doing
in >Sweden? Do you have many 3DS users? Just curious. -JE
I'm working as a 3DS dealer in south Sweden. I'm also a IPAS
developer that will start to sell my first package real soon. I made
it for own use at first. The way they turned out made me consider
making them a product !
The company also makes animations for broadcast and PC demonstations,
this is the only way to be able to give "real" support to our 3DS
customers. The only way to learn a program is to use it on real
projects. (-:
Their are not many user's in Scandinavia yet, but I'm shore there
will be when they discover it ! What are you doing, "Over there !" ?
Ps NTSC, Never The Same Color ! (-: Ds
Martin – My animation work is similar to yours, Broadcast and
Corporate presentations. But I also help setup up systems and
consulting etc. Tell me Martin why is that Europeans are always so
gleeful about NTSC being Never The Same Color? <G> PAL isn't so
superior in this respect, just in the number of lines of resolution
which is better no doubt. But you also are only pushing 25 frames a
second instead of 30, which makes smooth motion tougher <G>.
Actually, quite a few animators are now working in the 756×480 realm
as well as 720×486, so the animations have the resolution even though
the final output goes to Not The Same Continent. Actually, I'm
looking forward to the day when all countries are on the same
standard 1024×786 or something like it 🙂 Maybe in the next century
;-/ Regards -JE
Your right about PAL not beaing superior to NTSC, it has it's loss in
speed, that's why fieldrendering is more importent for us then for
you. I have just started making FBF animations to Betacam SP so I
have left FLC format behind me. I have been working full time sololy
and only with 3DS 1-2-3 since 1990, and start to get some payoff, I
get food every day <g>. I have a lot to do with my new IPAS routines
and R3. They will be released soon !
A thought : For me it all started with 2D CAD, then 3D CAD, 3D
realistic pictures and then 3D Animations. What will the next step be
? Cyberspace ?!<g>
Martin – >> I have just started making FBF animations to Betacam SP << Sound
like congratulations are in order! And its always a good sign when there's food
on the table <G>. Seriously sounds like you're doing quite well and you started
with 2D CAD up through R3. That't neat. I came into this from the television
side. I started working with a character generator and then a paint-box and
then an ADO 1000 which has key-framing, played around with 3 channel cubes and
it was a logical progression to 3D animation.
>>What will the next step be? << Good question, lets ask Gary when he gets back
<G>
Next Generation? You put on a helmet and what you visualize appears on the
screen <G> Wouldn't that be nice! -JE PS I'm very interested in your IPAS. Can
you tell us anything about them? Are you doing your own distribution?
>> I came into this from the television side. I started working with a
character generator and then a >> paint-box and then an ADO 1000 which has
key-framing, played around with 3 >> channel cubes and it was a logical
progression to 3D animation. Are you still doing things for television ?
>>-JE PS I'm very interested in your IPAS. >>Can you tell us anything about
them? Are you doing your own distribution? I have sent over a couple of demo
packages to companies that want's to distribute my programs in US, that's why
there aint no discription of them uploaded here yet. I wan't to include where
to by them in the file <g> !
regards, Martin
Martin E. – Sure tantalize us, but give us no detail! Good marketing strategy
🙂 Reminds me of a movie promo – "The Thing coming to a Theatre near you".
Goes on for weeks before you find out what "the thing" is. Just kidding eh!
Well good luck and shop around. -JE P.S. Yes, I still work with Broadcast but
its mostly animation.
>>- Sure tantalize us, but give us no detail! Good marketing strategy
I noticed lot's of intress in my routines, and even people "talking" about
them, without even knowing what they do yet! That's quite nice ! (-:
You are still doing animations for broadcast. Is that mostly intros and logos ?
Or what !?
regards, Martin
Ps If you have some wiches for new IPAS-routines,
I'm all ears, or eyes ! (-: Ds
Martin
>>Ps If you have some wiches for new IPAS-routines, I'm all ears…<<
Yes, we have a few witches but we put them in an IPAS and sent them
to Animation Hell! <G> It's called the 3DS Witch IPAS and hunts down
problems in 3DS caused by witches and eliminates them. You put it in
your last line in Video Post, works pretty well.
Seriously, I do have a few wishes, suggestions, one of which is a good
particle system for clouds. The smoke IPAS can do double duty as
clouds but I'd like to be able to create swirling vortex's as well
with nice wispy clouds. An IPAS that could create time-lapse clouds
would be awesome! (I don't ask for much! <g>)
Another area which hasn't really been addressed much is procedural
materials, and procedural shaders like metal and chrome.
And of course if you'd like to create a Witch IPAS that's superior to
the one we've been using, I'm sure alot of people would be
interested. <G> -JE P.S. which compiler are you using for IPAS and
which type are you mostly developing?