CompuServe Thread

#3DS2RIB RIB23DS

16 messages in this thread
#65247From: Michael LittleNov 6, 1993 3:51 PM
Can anyone help me find a utility that is supposedly somewhere on Compuserve, that will convert 3DS mesh files to RIB format and/or RIB files to #DS ?? Thanks, Mike
#65277From: MARTIN G FOSTERNov 7, 1993 2:59 AM
that utility has never been released. It got stuck in some kind of political vortex over at Adesk and hasn't been heard of since.
#65325From: Ian ChristieNov 7, 1993 4:14 PM
I, for one, will keep praying to the Great 3D Gods until something is released. Perhaps sacrificing a few mesh animals might help? Ian.
#65355From: MARTIN G FOSTERNov 7, 1993 10:16 PM
Ian, >> Perhaps sacrificing a few mesh animals might help? << I don't think anything short of a huge public outcry or the organizing of a 3d Studio animators union would help. I think the pressures off and the fledgling utility is gathering dust at Adesk's cellar <g>.
#65503From: Ian ChristieNov 8, 1993 6:55 PM
I don't quite get it. Even if its not quite ready for prime time. there must be an alternate way of distributing this app. Shareware? PD?
#65622From: Jamie Clay [Adesk]Nov 9, 1993 10:30 AM
I'm curious as to how you would want to use this utility? I'm under the impression that the utility never got finished. The resources for this task were assigned to what was considered more important projects like 3DS File Lib, IPAS developers kit and so on. Anyway, what Renderman renderer do you want to use and what benefits do you get from using it? (I'm not being critical, just curious)
#65691From: ALAN IGLESIASNov 9, 1993 4:00 PM
Since folks seem to be interested in RenderMan here, I thought I'd jump in with some relatively new info involving RenderMan and the PC. It would seem that a new Windows-based rendering program from Pixar, WinRman is being bundled with MacroMedia's MacroModel for Windows. Although Pixar dosen't seem to be interestred in actually marketing WinRman as a stand-alone product, I understand it *can* be obtained from directly from Pixar for approx. 1500$. How functional WinRman could be for the 3DS user remains to be seen, and I haven't personally investigated this information yet. However, if I was dying to use Rman shaders with 3DS I think it would certainly be something to look into.
#65743From: Ian ChristieNov 9, 1993 9:30 PM
Did you say $1500 for standalone WinRMan? $1500 will get you the Macromodel the Mac for a couple of hundred. Ian.
#65754From: ALAN IGLESIASNov 9, 1993 11:37 PM
>>$1500 will get you the Macromodel the Mac for a couple of hundred.<< If what you are trying to say, Ian, is that you can buy MacroModel for the MacIntosh for a couple of hundred dollars, then by all means, be my guest and by a Mac!
#65740From: Ian ChristieNov 9, 1993 9:20 PM
Well, for one, I'd love to import Typestry models. As much as I love 3DS, Typestry does a much better job of creating 3d text (and much easier to!) Secondly, as a student at Pratt institute, I'd like to find a better way of exchanging 3d data (better than DXF!)
#65749From: Jamie Clay [Adesk]Nov 9, 1993 10:14 PM
I will agree with you that Typestry does great text – that is exactly what it was designed for but the animation keyframing leaves something to be desired. (not to mention the rendering speed) I'm fairly sure Typestry uses 'Renderman' geometry, not polygon based objects like 3DS. What you need is for Pixar to support DXF (or better) export from Typestry – something I brought up when I beta-tested it. I take it they didn't implement it, I never checked the final rev. The tool we were developing wasn't a RIB23DS converter, at least I don't recall seeing that as a feature. It was only a 3DS-2-RIB util and when 3DS polygons go into Renderman they really don't look that much better (if not worse). You know you might talk to the folks at Syndesis, I know they are into data conversion utilities, perhaps with enough demand they'll make the app.
#65675From: MARTIN G FOSTERNov 9, 1993 2:07 PM
>> there must be an alternate way of distributing this app. Shareware? PD? << there seemed to be a lot of interest in the utility at one time, but then it all died out. Anyway, I'm just a casual observer here, I don't set the rules nor do I work for Adesk. I wouldn't have a use for the RIB utility, although I would like a 3ds compatible raytracer.
#65741From: Ian ChristieNov 9, 1993 9:23 PM
Have you tried POV. Not bad, but you loose a lot in the translation ie. materials. But it does have some GREAT procedural textures; try the stone textures.
#65746From: MARTIN G FOSTERNov 9, 1993 9:54 PM
it's not a high priority to get a raytracer. If one comes along, like this Mirage one that's been mentioned here, I'd take a serious look at it. Material translation is very important.
#65750From: Jamie Clay [Adesk]Nov 9, 1993 10:20 PM
'Try AutoVision, mate.' (Autodesk commercial) Of course you'll have to have AutoCAD and it's truely only good for Stills. You can force it to do animations but it's ugly compared to 3D Studio. But it's a cool ray tracer, specially for bump mapped glass, very cool. (but of course like any ray tracing it takes time) If you have AutoCAD it makes working with 3DS easier, 3DSin or 3DSout to exchange files with materials and texture maps. Anyway, thought I would mention it.
#65773From: MARTIN G FOSTERNov 10, 1993 1:54 AM
Autovision won't work for me, I'm not an Acad user. But thanks for the thought anyhow 🙂 What happened to the IDL? Has the VPG replaced it?