CompuServe Thread

#WHAT IS… book?

5 messages in this thread
#67412From: James TichenorNov 20, 1993 1:38 PM
Hello again, I was wondering whether anyone has come across a good Graphics and Animation "Dictionary"? I bought a book called Advanced Rendering and Animation Techniques and, although it's good, it's still a little terse. Takes a lot of reading to distill the idea. I just want somewhere to go to find out about rendering and modeling techniques not offered by 3DS. Stuff like Lambert, Blinn, Radiosity shading types; NURBS, b-spline patches, Cross-sectional modelling, etc. Any ideas? Thanks James
#67493From: PHIL RADELATNov 21, 1993 5:40 AM
Well, I think this book may be out of print, but, you may be able to find it at your local library. It's called "3D COMPUTER GRAPHICS – A USER'S GUIDE FOR ARTISTS AND DESIGNERS", by Andrew S. Glassner, on Design Press, a division of TAB BOOKS. They have an address listed as Design Press, Imprint of TAB BOOKS, 10 E.21 St., New York City, New York – 10010 Besides covering some of these rendering techniques, it also covers all the various other aspects involved in modeling, and animation. It does all this without needing a degree in quantum mechanics :). It's a down to earth discussion of all these things. Another source of information is a magazine called 3D ARTIST, which is a very good rag for this kind of stuff. It's dedicated primarily to micro-based modeling, and animation programs and techniques, primarily on the PC, but also covers MAC, and AMIGA platforms, as well. I hope this is of help to you. Speaking of LAMBERT shading (among others), I'll never understand why ADESK never offered LAMBERT shading in 3DS, for it's low-end quickie viewing, as oppsed to that USELESS wireframe rendering, but, if you're getting, or have, version 3, MATROX has a card that, once the driver for it is finished (if it isn't already), will offer REAL-TIME LAMBERT shading in 3DS! It'll be done in hardware, right in the card. Definitely cool!
#67512From: James TichenorNov 21, 1993 2:40 PM
Hey Phil, I've tried to find 3D ARTIST arround here but can't. Do you have subscriber info? A phone number? Thanks for the info James
#67519From: Dick LasaterNov 21, 1993 3:13 PM
Hi James, Glad to be of help- Here's the address for Bill Allen (ED/PUBL) at 3D Artist Columbine, Inc PO Box 4787 Santa Fe, New Mexico 87502-4787 ph 505-982-3532 fax 505-820-6929 Dick Lasater – Palomar College
#67666From: James TichenorNov 22, 1993 1:13 PM
Thank dor the info Dick.