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#Imagine 3.0, uhhh…

38 messages in this thread
#68525From: Charles BlaquiereNov 16, 1993 10:38 PM
[ continuation ] As expected, Imagine feels a whole lot more like Lightwave now. Even if such niceties as Bones and Kinematics aren't available yet, what _is_ there is more than enough to play with for many, many moons. I'm sure you have many questions, but for now, it's time I went to sleep. Blaq!
#68607From: Anthony RamirezNov 17, 1993 7:26 PM
Thanks Charles, there is a bunch of 3D renderheads that will be glad to hear of the list you made. It is VERY much appreciated! <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#68635From: David HofmannNov 18, 1993 6:12 AM
>> s expected, Imagine feels a whole lot more like Lightwave now. oh no, you said the forbidden word <g> (Lightwave) -David
#68659From: Paul GerhardtNov 18, 1993 3:05 PM
Just adding to Charles' great report: There are also 45 textures of which about 30 are new and awsome! Bad news: Essence textures are broke! 🙁 …AutoPilot Engaged… -Paul-
#68671From: Mike HalvorsonNov 18, 1993 7:11 PM
Mr. Blaquiere, I appreciate your, "review" of Imagine 2.9. It seems that you have spent a few hours with the new software. I am however a bit upset that you make the comment that Imagine is more like LIGHTWAVE. Imagine is Imaigne, just as Lightwave is Lightwave. We have not now nor will we in the future attempt to emulate some other code set. Other than that one item, we appreciate you comments. We look forward to other comments as well. If you find any "BUGS" (real ones) please call our toll free hotline or directline to let us know, or please use this forum to send me mail directly. I would suggest that you mail the bug reports directly to me instead of a general post, just to make sure that indeed what you have found is a bug and not user error or lack of explanation on our part.
#68686From: Charles BlaquiereNov 19, 1993 12:02 AM
Mike, actually, I opened the Imagine package at 7:30 PM, and this list was typed up at 11:00 PM, after a couple of hours of doodling in Imagine. (I noted new features as I read them) Your addendum was just perfect, by the way. Not a real manual, but certainly enough to get any experienced Imagine user up to speed on all the new features. Mucho thanks Mike. And please, lighten up regarding the inevitable Lightwave comparisons. Like it or not, Lightwave is the glamourous star of Amiga 3-D, and inspires lots of envy among its groupies; however, its steep price puts it out of the reach of many ordinary folks, and that's where Imagine comes in: a solid performer, with a respectable feature set, at the perfect price. But just like people who lust after Lamborghinis should be forgiven for blurting out something like "the new Escort's leather steering wheel cover is soooooo reminiscent of the Lamborghini", an occasional Lightwave comparison will pop up online. By the way, my point about Imagine 2.9 being much more Lightwave-like referenced the beautiful sense of control one gets when playing around with the new active Perspective view, which had always been a visible difference in the way Imagine and Lightwave interfaced with the user. I guess I could've said "Imagine is now much more Caligari-like", but that doesn't inspire the same ooohs and aaahs.
#68736From: Mike HalvorsonNov 19, 1993 9:48 PM
As was said in a political debate between our past Vice President and a Senator from Texas Lloyd Benson to Dan Quale. " Mr. Quale you are no Jack Kennedy." My point is this. I dont think that Light wave is a Lamborghini. It is a good product but I contend that it is not better than Imagine. I talk to users all over the world and here in NTSC land. There are those who feel that LightWave is the end all and be all for 3D. They have a right to that opinion. As far as being a shinning star of 3D for the Amiga I would ask you to consider the following. We have sold tens of thousand of more Imagine software than there are toaster in the world. Many of those sales have been in places where the Toaster dont work. Twice Imagine has been voted the #1 AMiga 3D program by the readers of Amazing Computing Magazine. We know of more than 7 movies that have used Imagine to do special effects and images. There are numerous corporate videos and films that have been made with Imagine, and 5 television shows here in the US that have used Imagine (the ones I know of). Of couse there have been thousands of commericals made with Imagine that have been viewed world wide. If I am sensitive about your comments it is because I feel that Imagine has a much broader impact than you might have knowledge of. That is not your fault for not knowing, we here at Impulse tend not to blow our horn, we think that this kind of balbbering is counter-productive. We want everyone to have the opportunity to do good things, and not have the "PROS" constantly thrown in thier faces. Very few people can do the kind of things that a team of artists can do with a more than casual budget. Imagine is for everyone and we want you and everyone else to enjoy what we have done. You can compare Imagine to anything that you like, maybe now you realize or have a better feeling for why I might be a bit sensitive. OK enough Blah, Blah. Mike PS Thanks for taking the time to go through the software and let others know what you found, I look forward to the next rev and your comments, I hope that you will however be busy playing that it will take more than a few hours to get to it all. Again, Mike
#68777From: David HoganNov 20, 1993 11:16 AM
And Bentsen was no VP.
#68780From: Mike HalvorsonNov 20, 1993 12:02 PM
Dave, Thanks but reread my message I said he is a senator from texas. Mike
#68909From: Anthony RamirezNov 21, 1993 10:57 PM
Mike, I'd like for some help with Imagine. If I set the camera to track a object it won't automatically track it in the Stage editor, I keep having to issue the Camera re-track command. Is there a way around this? The new perspective window is nice but without a auto-track feature it is very inconvenient to set things up. It would be nice if instead of a `Camera re-track command' there would be a `Track' command followed by the `Find' requestor listing All objects. This would make it very easy to track objects without having to go into the Action editor.
#68940From: Mike HalvorsonNov 22, 1993 5:26 PM
Tony, You are right, we are getting ready to put auto track in the Stage editor so that once you make the track it holds for what you have done. There are some draw backs to this feature. I used to use track all the time, now with the new system I never use it. I use the new mode in the stage and for me it works just the way I wanted it to. However, I am not the only user, others have asked for this feature so we will put it in. You might say that is why we release 2.9 we wanted feedback on the features that are there, we have many and that helps alot. You guys make the difference, Thanks for your help. Mike
#69149From: Anthony RamirezNov 25, 1993 10:58 AM
After using Imagine 2.9 for a while I wrote down a few suggestions I have for 3.0. I don't have a printer otherwise I would have printed it and mailed it. Problems from 2.0 that are still in 2.9: 1: Repeating Cylindrical maps don't repeat. And it seems to stretch the bottom part of the image that does get mapped. 2: If one applies a BrushMap to a object as a Flat X, Flat Z (for example) then wants to change it to any other method of wrapping it keeps the original orientation and doesn't auto-size. 3: Define the Altitude size without using the Y axis since this would NOT allow doing a Flat map onto a object with any kind of thickness. Bugs found in version 2.9: 1: In the Spline Editor the `OK' gadget is always ghosted even though the spacebar works. Suggesstions for Imagine 3.0: 1: There has been new features that have added more requesters, some of these could be joined to make it easier to use. For example, when doing a quickrender there is now a second requester for palette info which I think should be integrated into the first and changed to `toggle type' buttons. Since these won't be changed that often. 2: The new pull down menu called `NewStuff' could probably be changed to `Tools' since it won't be `NewStuff' forever. :^) 3: Automatically add a default light source to all scenes. 4: Make `Camera Re-Track' automatic. If the camera is tracking a object you will NOT see this in real-time in the perspective view or any other view. Or change it to a `Track' command which would apply to any object instead of just the camera. 5: There was supossed to be a way to access the Timelines (Action Editor) of a object from the Stage. 6: Cut and Paste in the Action Editor. Also add another command called `Drag', so instead of having to click on every timeline and enter numbers in requesters, changes can easily be made by just draging them. And use a `Shift Click' to drag the `Transition frame #s'. 7: The preset `Gadget buttons' in the editors need to be editable from the Preference editor because in some editors there is hardly any space left over to add and some people don't use alot of the preset ones. The Detail editor is a good example. 8: Whenever one enters the Stage editor there is a enter `Frame Number' requester. This could be eliminated if the settings in the Prefs show any of the `Warn' settings (WARN,WRNO) are set to False. My reasoning behind this is that anyone who has any of those settings set to False knows what they are doing and doesn't need to be bothered. At least I have found little use for it. 9: Whenever one either tries to make a wireframe anim or just move to another frame in the stage editor it has to re-load every object in each frame. With small objects this isn't as noticeable but I have had projects that exceeded 50,000 polygons and making a wireframe preview it spent most of the time just loading objects. This is also seen when one `GOes TO' another frame. I suggest keeping the objects in memory to speed up the display. I realize there are now `Quick Edges' to speed up redraws but doesn't help re-loading of objects. 10:The New Perspective view is Great! If the Zoom button also affected the other views it would be easier to do things. Otherwise we have to be manually zooming in and out. 11:I think you should have a few Projects included so people can get ideas on how to do things. The Particle F/X is a good example, with a project they can look at how you guys did it and expand from there. This would reduce the `experiment times' since they would have a head start. I hope you give some thought to the suggestions I have made here and maybe add a few of them or give you other ideas. Btw, is the Spline editor going to evolve into a 3D Spline editor? It is a PERFECT logo maker. <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#69157From: Mike HalvorsonNov 25, 1993 12:33 PM
Tony, Thanks, marked em down now I gotta fix em. Mike
#69422From: Anthony RamirezNov 29, 1993 5:40 PM
Mike, I was playing around with States and I found something that I thought I should be able to do. I know that we can now make Brushes/Textures `stick' but I wanted to make a brush move over an object but whenever I make another State with the altered brush the main State will use the same brush placement. I CAN'T get a brush to move. Before I could morph the 2 objects but I thought that States could do the same. Can different States have different Brush/Texture placements? <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#68811From: Erik FlomNov 20, 1993 9:52 PM
Like Dan Quayle was?!? "Sir,….you are no [insert figurehead here]!" Keep On Toastin' Erik Flom
#68799From: jeff HolinskiNov 20, 1993 7:35 PM
I don't know why you're so sensitive about being compared to your competition. LightWave has a reputation as being an easy to use program that gives high quality results. I've used LightWave and I've used Imagine and I know there are shortcomings in both programs. The reason that LW seems to be more well known is because NewTek doesn't make a secret of what it's used for. I can list quite a few movies and TV shows that use LW graphics but I cna't name a single one that uses Imagine graphics. You say you know of 7 movies and 5 TV shows that use Imagine graphics and yet you don't list any of them. You're so busy NOT blowing your own horn that most people think Imagine has never been in any broadcast program. They see nice graphics and they assume it's done with LW or 3D studio or some workstation software. The only stuff you do see that says it was done with Imagine is what's on your local BBS, so what you end up with is people comparing HAM images done by Imagine novices to stuff like Seaquest and Babylon 5. Not a very fair comparison I'll agree, but it's the only comparison they can make without Impulse blowing their own horn.
#68803From: Mike HalvorsonNov 20, 1993 9:01 PM
Jeff, See my last posting to Blaq. Why dont you do a great picture and then tell everyone what you did it with. We are gald to let you blow your horn. And whats most important is this, people need to see what others have done not a few people who work for a production company and have a job doing what they do for money. Most of the users of Imagine dont get paid to do what they do they do it for the love of it. Maybe you get paid for it. I dont know. I guess however with everyone screaming how great their product is, its nice to know that there are those companies who choose not to join that din of noise. Every company has its purpose and goals ours is not to be the center of activity we want you to be that center. We will continue to imporve what we do and hope that you will see your way clear to do a little horn blowing on our behalf. Think about it. Just cause everyone else does it does not make it right. Mike
#68876From: GEIR OTTO MOLSTADNov 21, 1993 5:34 PM
Hei Mike What happens with the Dream Machine? Could you post any information on it? Price/tech/when?? Geir Molstad, FAMO as, Fax +47 22357797
#68894From: Mike HalvorsonNov 21, 1993 8:28 PM
Gier Otto Molstad, Sorry not yet, but soon, around Christmas time. Mike
#68875From: GEIR OTTO MOLSTADNov 21, 1993 5:34 PM
PLEAASE dont drag this any longer. I'm realy tired of those nearly war between you Amigans. Consider this your best friend comes along saying: That girl is MUCH better as your wife, you realy must admit that. Shouldnt you change your wife?? Doesnt this sound stupid? The software makers are often more attached to ther product than their wifes. So please all you "BANGERS" please let Mike Halvorsen, Mike Uhman(Oxxi) and all other great Amiga contributors alone. If you have any real problems with THEIR software (without comparing it to everything else) then you leave them a message else call it a WISHLIST.. P.s. Sorry for my bad english, i'm sorry you dont understand Norwegian:-)
#68931From: Betty Clay/SYSOPNov 22, 1993 11:37 AM
Your English is just fine, Geir Otto – and your sentiment is, I am sure, shared by a very large percentage of the readers of this forum. —Betty
#68775From: Anthony RamirezNov 20, 1993 10:35 AM
>I am however a bit upset that you make the comment that Imagine is more >like LIGHTWAVE. I am sure he meant that Imagine is now as easy to use as LightWave, at least that is what I understood. <<< Tony D. Tracer >>> (Any render time >0 needs acceleration.)
#68779From: Mike HalvorsonNov 20, 1993 12:01 PM
Anthony, Imagine is easier to use than lightwave. I am sorry that upsets you but facts are facts. You of course dont have to agree, thats the cool thing about freedom of choice, you get to use anything you want, and have any opinions you desire. I am not a lightwave user, I am sure there are those who dont use Imaigne who would indeed feel that lightwave is eaiser. No big deal, its all in what you are used to. Mike
#68801From: Brendan GallagherNov 20, 1993 7:37 PM
I'm new out here although I have been following the crossfire for a few weeks. Toaster this , Lightwave that, lots of strong feelings out here. I just recently ordered my Imagine 3.0 (with 2.9 on the way), and I look forward to many productive hours & projects with it. I just wanted to say that with your strong feelings of individual identity for your product, it shows the real commitment and belief you have in it. I labored over which platform to chose & which software to work in and after sitting out on the sidlines for a while, I feel great about my decision. I look forward to joining your forum in a contributing fashion in the near future.
#68806From: Mike HalvorsonNov 20, 1993 9:11 PM
Brendan, Thanks for your support. You are right, people are very opinionated about what they want and how they expect other to act or react. The most important point is that you made a good decision to get in on the fun of 3D and all the long nights and frustrations of doing the next best picture or animation. I would not pay to much attention to the blabber that goes on. Most of the people on this forum are great and have lots of good suggestions and comments that we take very seriously. From time to time a person tries to make themselves famous for wacking at the vendors. If you need help you can count on us and the other people who use Imagine, they are a great bunch, and are always willing to help. Good luck. Mike
#68812From: Erik FlomNov 20, 1993 9:52 PM
Mike, PMFJI, _BUT_………. If 'Imagine is easier to use than lightwave' (sic), then how come the '2.9' version I got from you didn't even have an INSTALL utility. Now, don't get me wrong, I can install anything I'm given, and had _NO_ problem installing your product. HOWEVER, not including an install utility for those not familiar with the Amiga, WorkBench, or your product shows the typical cavalier attitude shown by certain software developers. Basically, it's a situation of 'my way, or the highway.' Since virtually all software – on all platforms – _usually_ comes with some kind of install utility, any arguments you try to make about it not being 'necessary' to include an automated install will fall upon deaf ears. (It's really easy anyway, I wrote one for my own products….) Remember, you are selling your product to a wide and varied audience. If you make it too hard to look at your product, then how many will? If you are happy limiting your sales in this way, then so be it. BTW, I think your concept of the $99 upgrade is great! I've got an oldtime pal who works at Microsoft, and the concept of making money by selling upgrades has made him a millionaire in the last few years. I think the $99 price is the 'sell-thru' price of the software industry – for that price, the end user feels like they're getting a deal, and it helps discourage piracy. (I'd never used your software before, but for the price, you got yourself another sale – something you wouldn't have had at a higher 'upgrade' price.)
#68831From: Mike HalvorsonNov 21, 1993 9:18 AM
Geez, how robust you are with your topical humor. This upgrade is just that, an upgrade, we assume people are not stupid, we assume they can indeed read and have no problem taking the time to copy a few files and execute a batch file. When we release 3.0 as a final retail product we will of course have a fancy dancy install script. We have limited this version of the software to users of record "ONLY" we know that they are smart enough to do a bit of typing. How quickly we have become used to what is and how quickly we forget. The bottom line is I loved your joke and I am sure everyone else did who takes the time to real all of this stuff. We will always try to keep the price of Imagine in the realm of affordability not just a way to stuff the coffers. Hope you enjoy 2.9 and I am looking forward to your response to 3.0. Once again thanks for the jokes. 8:) Mike
#68865From: Erik FlomNov 21, 1993 4:17 PM
Glad you enjoyed my comments. I am also glad to hear you'll be using an Installer for the full release – it'll greatly ease the acceptance of your product by the many neophytes out there. (Esp. if you use the C= std. Installer app?) As I read in a magazine, 'I have seen the future of software,…..and it is the $99 upgrade.' For me, that retail price is the 'sell-thru' point, just like pre-recorded VHS tapes go gangbusters at <$20. (Please excuse the follwing…:^) Keep On Toastin' Erik Flom
#68893From: Mike HalvorsonNov 21, 1993 8:27 PM
Eric, You bet, I am however not sure what you mean about C=? installer. Help me so we can address this issue. WE unfortunately do work in the dark from time ti time, we dont get out much. The price is what is right, enough to make a profit and not too much for people to plan for. I buy laser disks, they start out cheaper and I can beat them to death and they still dont die. Mike
#69280From: Erik FlomNov 27, 1993 7:57 PM
I was gone for a week, so pardon my delay…… When I referred to the C= Installer, I refer to the standard install utility made available to developer's from Commodore. There are several benefits to using their installer: 1. It's designed to install software, and provides a nice GUI front end w/o your having to spend time coding one. All you have to do is write a simple plain text script that it executes. 2. Since a majority of software for tha Amiga uses this format Installer, you will reduce your tech support load. If you use a non-standard installer, there's a greater chance you'll have more people confused, and then calling you…… As for the analogy with videotapes on the 'sell-thru' price. It was only an example. I too, only purchase and rent videodiscs – they're far superior to even S-VHS. Talk to ya later….. Keep On Toastin' Erik Flom
#69331From: Mike HalvorsonNov 28, 1993 11:45 AM
Eric, No to sound like a balloon head, but we dont really have a install problem with 2.9. I agree we will have install when we ship final version, but it does seem that Amiga users are smarter than some think. So far I have had only one call with an install problem. Thanks for you help. Mike
#69364From: Erik FlomNov 28, 1993 7:37 PM
It's not a matter of the users being smart. It's a matter of you being courteous to the user's. Automated installs are standard on all professional applications. Not having one creates a certain impression in the mind of the user. In most cases, you will find more people complimenting you on including a C= standard installer than you will if you force them to use the CLI. (It's a big, changing market out there. It would be foolish to alienate a large segment just because you didn't want to spend half a day making an installer [heck, get some tester to do it…]. [I may portray the average user as being somewhat boorish and petulant, but trust me, it's closer to reality than we would all like to admit.] :^) Thanks, Keep On Toastin' Erik Flom
#68800From: jeff HolinskiNov 20, 1993 7:35 PM
If you don't want to copy what other people are doing with their 3D software does that mean you're going to drop the idea of inverse kinimatics for 3.0? Real 3Dv2 has had that for quite a while and I'm sure you don't want anyone to think you're stealing their ideas. ;^) With the Screamer and R3D2 using the Warp card I guess it's a safe bet Impulse will be avoiding RISC accelerators as well eh?
#68804From: Mike HalvorsonNov 20, 1993 9:07 PM
Jeff, Second message, I think that you have no idea of what you are talking about. Of couse we will do kinematic motion, much better than other software that claims they have this, very difficult function. The screamer is $10,000. Or at least thats what I heard, how many are you going to buy? The warp board you speak of, supposedly made by Ron Henry, who was in our office 2 years ago claiming that he had one done, has not yet seen our front door, even though Mr. Henry claims he was going to send us one or two for the last six months. We will address any technology that is something you can acutally buy and a product that is worth the money. SO now that you have had your shot at being negative, how about answering this. Are you going to buy a screamer, if so we understand that NewTek does not look kindly to outside developers for this product. However if you are going to buy one, then I guess we better do something just for you, so that you can tell everyone how great it is. Take a break jeff and smell the roses.
#68849From: jeff HolinskiNov 21, 1993 1:07 PM
You seem to keep switching between the "We're not going to copy anybody elses features" and the "Of course we're going to copy it, and we'll do it better" modes. A few months ago I suggested you have a look at the materials editor on Real 3D2 and try to incorporate some of the better ideas into Imagines material editor. You didn't even want to consider it because you said you didn't want to copy anybody elses code. And besides you said, "Imagine 3 is going to have something much better." Well, I've seen 2.9's texture editor and the only change I can see is that you've broken the Essence textures. That's what you consider better? You use the same "we won't copy" argument every time someone suggests a feature from another program and yet you don't hesitate to copy features you want. As for the Screamer, I would consider buying one if I could find enough work to pay half the cost of it in the first year. I'd be MORE inclined to buy a Warp card simply because it will probably have more software support and a lower price for equal performance. That's something we'll have to see when both products hit the market. The point is, you TALK about how you want to make Imagine the program your customers want, but whenever someone suggests doing something a little differently you get this "not invented here" attitude and give some reason on why you can't use the suggestion.
#68892From: Mike HalvorsonNov 21, 1993 8:24 PM
I guess this is my last response to your comments. So far all you have done is tell me of other software not make suggestions of what you would like to see. Be creative, dont suggest that we copy the hard work of another vendor. You would find problems with that if we copied someone elses code. Imagine has been invented by users who have had an open mind and a clear vision of what they would like to see. We have thousands of letters which out line in great detail what they want to see. Not any of these letters suggest that we copy something from some one else. We have noticed that many things done in different code ends up being the same or very close. If you have a suggestion, think it through and then react with a real suggestion, written down, with pictures so that we can evaluate what you want. I am not here to debate with you or anyone else this train of dialogue that you desperatly want to establish. I invite you to call me, at my expense, 1 800 328 0184 and we can to your hearts content, debate what ever you want, providing I have the time, which if I have it I will take. I am here to help users who have questions about the software and hardware we make, NOT to carry on with someone who seems bent of having an argument. So, jeff, if you want to participate in this dialogue I have given you the frame work from which I can and will work. Comit your ideas to paper, put your ideas where you mouth seems to be. I will be glad to review any and all suggestions that YOU make, however simply saying, Hey these guys did it this way and so should you, does not carry any weight with me or the developer staff. As for breaking the textures from Apex. Here is the deal, we write Imagine, not textures from Apex. In order to do Kinematics and other features, we had to change the object format. Also we have improved the texture code by making them tackable. So I guess you dont want texture tacking, like everyone else. We should in this case not put in something the user base has asked for. Apex will have to adjust their code, and maybe this time instead of reverse engineering the code they can call us and we will be glad to tell them how to avoid this problem in the future. jeff, you are one angry person, and for no reason that I can figure out. Like I said, take a breath. Remember, I have no intention of spending anymore time with this line of conversation, other people have suggestions and complaints that need attending to. I look forward to YOUR suggestions and bug reports if you find them. Nuff said. Mike
#68933From: jeff HolinskiNov 22, 1993 12:57 PM
Mike, Perhaps you're right and I am being overly negative about Imagine an Impulse. I'll make a point of not doing that any more. I have learned a lot from Imagine and produced some nice images with it. So, from now on rather than complaining I'm going to try to be Imagine's number 1 fan.
#68941From: Mike HalvorsonNov 22, 1993 5:27 PM
Great I look forward to your suggestions and complaints. As always our goal is to make Imagine a software product that you can be proud of owning and be productive with.