CompuServe Thread

#2D Animation Package?

34 messages in this thread
#67589From: Michele BousquetNov 22, 1993 5:55 AM
Ani Pro IS a great side tool for 3DS. It's the sort of thing you don't really appreciate until you have it and learn to use it. I use it to make custom transition maps, bump maps and other grayscale maps. It's also handy for texture maps that don't require more than 256 colours.
#67671From: James TichenorNov 22, 1993 1:38 PM
Thanks Michele. I had thought of Ani Pro but was told by some one that 3DS did basically everything Ani did and there wasn't much point to getting it. But I'd like to take a look at it sometime soon. James
#67760From: Michele BousquetNov 23, 1993 1:03 AM
What??! Who told you 3DS does everything Ani Pro does? Whoever told you that is GROSSLY misinformed. Tell me, how would you make a gritty tiled cement bump map in 3D Studio? You'd have to make all the gritty bumps in a mesh, which defeats the purpose of making a bump map. AniPro also has an easy-to-use tween function which will morph between two shapes regardless of the number of vertices. You can also use it to make small "movies" that can be used as texture maps… I once took a clipart animation of a horse running, modified it in AniPro to suit myself (it needed work) and mapped it onto some planetary flying spheres in 3DS against a starfield I generated in AniPro. It sounds weird but it looked great even at 320x200x256. Michele
#67881From: James TichenorNov 23, 1993 1:57 PM
I don't know who told me 3DS did everything Ani Pro does… Actually it was the same guys who said 3DS has as powerful CAD as AutoCAD! They used to sell these thing – _used to_ – now out of business. Small wonder… What I've been doing (kinda embarrassing) is going into Photostyler/Freehand to create my maps. Some are good, some aren't. Would you say Ani Pro is also the equivalent of a good painting program? Yeah, I already have a million ideas of what 2D Animations I'd like to fly into my 3DS set. Maybe, maybe…
#67917From: John TissavaryNov 23, 1993 3:41 PM
Ani Pro is in NO WAY as good an image proc app as Photostyler, though some things are easier to create in Ani Pro. I don't use Freehand, so I can't comment on it. I find Ani Pro dismal (read: outdated) as a paint package, but the animation capabilities are very powerful, and it is fun and easy to use once you get through the boring Global Hardware tutorial.
#67932From: James TichenorNov 23, 1993 5:04 PM
Actually borrowed a copy to see if it's worth buying, but I can't figure out how to configure it to my Viper VLB graphics board…
#68092From: Jim [PolyGone Cafe]Nov 24, 1993 10:51 AM
Just load your Viper VESA, "vprmode vesa". Then load up AniPro and you will under screen size the different modes available. It works great with the original Viper VESA drivers and the newer ones.
#68112From: James TichenorNov 24, 1993 11:49 AM
<<Just load your Viper VESA, "vprmode vesa". Then load up AniPro and you will under screen size the different modes available. >> Now will this screw up my configuration for windows or 3DS? I guess not 3DS since it has it's own Vibrant drivers… I'm not sure of the procedure here. Run 'vprmode vesa', and then it will create a VESA driver to read from AniPro? My computer has crashed so I can't explore right now…
#68115From: Jim [PolyGone Cafe]Nov 24, 1993 12:09 PM
Your Viper card came with the vprmode utility. "vesa" is the command line option for vprmode to load the vesa driver. Subsequently Animator Pro will detect the VESA driver and offer several VESA modes in the screen size options.
#68319From: James TichenorNov 25, 1993 3:31 PM
Okay, thanks much Jin for the Viper info! James
#68254From: ALAN IGLESIASNov 25, 1993 2:10 AM
James, Go into the directory with the utility VPRMODE.EXE. (you've gotta install from the disks that came with the board.) Type VPRMODE VESA (this enables the ViperVLB's vesa driver) Run AAPro anyway your little heart desires!<g> The VESA compliancy is second to none, even in the Hi-Color (F16, etc) modes. -Alan
#68331From: James TichenorNov 25, 1993 6:17 PM
Hey Alan, Yep, did it last night (vprmode vesa) – looks fabulous! James
#68244From: John TissavaryNov 24, 1993 11:57 PM
If you want to use anything other than 320x VGA you'll have to run your VESA tsr, and I heard Viper's were only marginally VESA compliant. Alan Inglesias uses a Viper, and I'm sure he's using Ani Pro, so he could probably help you better than me. Good luck, John Tissavary (La Luna cie)
#68330From: James TichenorNov 25, 1993 6:17 PM
Thanks John…. I actually got the Viper to run Ani Pro – looks great! James
#68006From: david W. mennenohNov 23, 1993 11:33 PM
Ani Pro while outdated as it is, is still a powerful paint package. It's one of the easiest programs to do intersting gradients with and the Sep tool is very powerful for fills and such and much easier than trying to use a magic wand in Photostyler to get the same effect. I do think Ani Pro needs to do 24 bit – that is a must – it should have long ago… It also _needs_ to have sound support – Autodesk has no real multimedia products even though they have a MM division. They should be mono-media. Come on Carol – are you listening? Dave Mennenoh
#68139From: Angelo Guarino [DTI Inc]Nov 24, 1993 1:34 PM
David, >> mono-midea …. <g> Ang
#68266From: John TissavaryNov 25, 1993 3:03 AM
I agree with you. 24/32 bit support with high-quality anti-aliasing, and sound support would be on the top of my features wish list. And a nicer user interface, too. Something about those fonts I just don't like. John Tissavary (La Luna cie)
#68091From: Jim [PolyGone Cafe]Nov 24, 1993 10:51 AM
Animator Pro really does need a technology and feature boost to keep up. Re: 3DS its okay for animated maps but if your maps are static many of the other packages do a much better job. Jimbo [PGC]
#68267From: John TissavaryNov 25, 1993 3:03 AM
I agree. I use Fractal Paint for almost all maps, with a little Photostyler mixed in. I use anipro for opacity maps and other animated maps only. I think it's a very outdated paint package. John Tissavary (La Luna cie)
#68424From: Jim [PolyGone Cafe]Nov 26, 1993 12:42 PM
Recall the conversation we had on the phone regarding animated maps on human meshes? After creating my human mesh map in Fractal Paint, (2 images, ie 2 keys ), I created the animation map with Digital Morph with super results. I love playing around with this stuff <g>. Jim [PolyGone Cafe']
#68452From: John TissavaryNov 26, 1993 7:38 PM
What's Digital Morph? Glad you're having fun. I would be, too, but my machines are cooking @ 300 frames of animation at @ 40 minute per frame (uuurrrgggghhhh!!!!). Sure wish I had about twenty more machines. Oh well, guess I can go out and get a "life" for a couple of days. John Tissavary (La Luna cie)
#68477From: Gus GrubbaNov 27, 1993 1:27 AM
>> Oh well, guess I can go out and get a "life" for a couple of days. The virtues of computer graphics… <g>
#68485From: John TissavaryNov 27, 1993 3:17 AM
If it wasn't for large refmaps and raytraced shadows I'd have no life whatsoever <g>. John Tissavary (La Luna cie)
#68534From: Jim [PolyGone Cafe]Nov 27, 1993 1:38 PM
Ah yes, a life… I used to have one somewhere. Digital Morph is one of those still image morphing packages. Ya know, morph a woman's face into a tiger face etc… You have a source TGA and a destination TGA and you align morphing areas with a grid by moving vertices around. Then you animate the morph to a FLC over x number of frames. Its all 2d, but using it as an animated texture map in 3ds gives intersting results. Of course your not limted to faces. You can morph marble into wood for example. The morph is liquid sorta speak as the marble convulutes and distorts into another material. Just another tool in the toolbox. Jim [PolyGone Cafe']
#68565From: John TissavaryNov 27, 1993 6:01 PM
I was using Dmorf (shareware, excellent) to do this, but since upgrading hardware I've been unable to get it to work. I have no idea why. Morphing software can come in very handy at times. John Tissavary (La Luna cie)
#67935From: Michele BousquetNov 23, 1993 5:45 PM
Yes, AniPro is a paint package and animation package. There's nothing embarassing about using Photostyler/Freehand to make maps! For color maps, you'd probably even get better results than AniPro, because AniPro only does 256 colors while I believe Photostyler and Freehand do 24-bit color. Sounds like you're all set. The only thing you miss out on is animation. If you often need to do them, AniPro's the one. You might want to pick up the Multimedia Explorer, which includes the old version of Animator at 320×200. I think it goes for about $100 at all those big software stores. This might give you an opportunity to try it out and see how useful it is for you. Also the menu structure in Animator and AniPro are virtually identical, so learning one means you automatically know the other one. Michele
#68107From: James TichenorNov 24, 1993 11:49 AM
Thanks for the info, Michele. I am pretty happy with Photostyler/Freehand (got an amazing deal on them and Pagemaker – $500 Canadian, bout 35 bucks 'Merican) But I will need some animation so we'll see what AniPro can do… James
#67765From: John TissavaryNov 23, 1993 1:43 AM
Ani Pro is VERY different from 3DS. 3DS is not really set up to do many 2D things as easily as Ani Pro (and vice versa, of course). The biggest drawback (and it's HUUUUUGGGGGEEEEE) is that it's limited to 8bits! But as Michele said, it's great as a companion to 3DS. Animated opacity maps are particularly useful. John Tissavary (La Luna cie)
#68007From: david W. mennenohNov 23, 1993 11:33 PM
Oh besides 8 bit (Huuuuuuggggeeee drawback) it needs antialiased fonts – and sound.
#67847From: Yost GroupNov 23, 1993 11:37 AM
Big difference between AniPro and 3ds! At the core, 3ds is an object-oriented geometry package resulting in raster bitmaps. AniPro is totally raster. Also 3ds is 3D while AniPro is 2D. The best way to think of AniPro is as an 8-bit paint package with the added element of time — or animation. You can use it to create single, 8-bit images for texture maps, or to create flics for animated maps, Video Post transitions, etc. If you're using 3ds for still-image renderings only, I can see getting along without AniPro. But if you're createing animations in 3ds, AniPro is an essential app.
#67886From: James TichenorNov 23, 1993 1:57 PM
Yeah, I now see I've been sorely misled. I've got a friend who has it so I think I may pop over there for a private demonstration…
#67988From: david W. mennenohNov 23, 1993 10:18 PM
James, 3DS does not do nearly anything Ani Pro can do. AP is more of a paint package with great 2D animation capabilities. With it you can create many of your maps for use within 3DS. It is a great package by itself and complements 3D Studio greatly. Now that I have it I would not want to be without it. The only thing it needs is 24 bit capability built in. Dave Mennenoh
#68109From: James TichenorNov 24, 1993 11:49 AM
Yeah, I've been looking at AniPro – it looks good. I just have to figure out how to get it to run 640×480 off my Viper board…
#68504From: david W. mennenohNov 27, 1993 10:22 AM
Use a VESA driver. One should come with your card and then Ani PRO should see all the various resolutions. Dave Mennenoh