When I bought 3DSr2 over a year ago, I inquired about IPAS toolkit and I was
told that the only compiler compatible with 3DS was the Mataware C. Since this
new release of 3DS can be run from within Windows, does it mean that any
compiler (i.e. Borland C++) can be used now for developing IPAS routines?
Marco
Nop. Still the same as the code hasn't changed. The only reason 3DS can now run
in a Windows DOS box is because it's using a newer version of PharLap which
supports DPMI. IPAS, as all of 3D Studio still is a true 32 bit, flat memory
model application neither Borland nor Microsoft C will support. (Well, now
there is that thing called Visual C++/NT which in theory would work provided
some massive work in the libraries and headers files were done…)