CompuServe Thread

Graphite Pro rendering

1 messages in this thread
#68595From: Carl FinchNov 27, 1993 10:35 PM
I have just (2 wks ago) installed a Graphite Pro VL 2mb. I am NOT running QEMM (nor EMM386, and thus am NOT excluding a000-c7ff in config.sys, although I AM excluding it in [386Enh] in system.ini), I am also running DOS 5.0 as you are. As others have suggested, remove those VIBCFG and RCPADI set's. Dunno if they hurt, but they sure aren't needed–I know, I know, it's tough to break away from the mysticism and incantations with which you've been inculcated in Autodesk/ADI-land! <snort, g> I am able to run the Materials Editor in 640x800x24-bit (all 7 swatchs display in color–whee!), and rendering at 24- or 15-bit is OK, too. Regarding Windows…ungh! I _have_ been able to run, but not in the background (rendering execution stops until I re-open the 3ds window). And I am unable to run the Materials Editor–get an error message from either Vibrant or 3ds or both. (I _was_ able to bkgnd-render with a Viper card I tested for a week, so it seems to be a Graphite-specific problem) What I've done is create (via "3ds vibcfg") a 3ds.set file that looks like: MAIN-DISPLAY = VGA MATERIAL-DISPLAY = VESA RENDER-DISPLAY = VGA320X200 VIB-FLIC = "OFF" The statements I've left out between these 4 don't matter since they are Vibrant-specific, and this set-up is not using the Vibrant drivers. I'm not aware that ANYONE has successfully (including bkgnd rendering and an operable Matls Editor) run the Graphite under Windows.