CompuServe Thread

good glass material?

2 messages in this thread
#132716From: Joe DeboleNov 1, 1994 4:35 PM
i'm currently working on a project which includes rendering candles in a solid glass candleholder… i've managed to create some decent glass materials, however they all seem to work well only for thinner walled objects, such as windows or cups… does anybody have any suggestions for how i can get a realistic "thick" piece of glass… one of the problems seems to be in how it distorts objects which are seen behind it… also, any tips related to setting up lights for glass effects would be greatly appreciated… thanks… joe
#132859From: ALAN IGLESIASNov 2, 1994 9:37 AM
There's a nice simulated refraction effect by Tim Forcade in the new 3DS Special Effects book from New Rider's Publishing, Joe. Also, experiment with specular highlights (use the Place Hilite command with exclusion) and basic reflection maps to make that glass material more realistic.