>> Another possible solution is to convert the script file to a dxf file the
load it in 3ds. The advantage is you could manipulate it in 3ds, disavantage
is no banking and how could you adjust banking when every frame is a keyframe
which is what would happen I think ? <<
I moved this to TAKE 5. Did you see the other responses & threads? As
far as a key every frame, I don't know enough of how Vistapro calculates
banks/rolls.
Paul