#Morping registration?
6 messages in this thread
Ok, here's one for you geniuses. I have a series of morph objects
I'm animating (faces with phonetic positions like OSCAR). Projecting
from the face is an array of pins that needs to move in conjunction
with the morph. I could go in and adjust pin positions for each pin
(75) on each head position (15) but I would have no way to insure
that the pin registration would remain constant (the pins will
"float" through the head with the morph). Besides, it would take a
hell of a lot of time to position all of them in the hopes that it
works.
Is there any type of linking mechanism I can use that is
"morph-smart"? The pins basically extend along the normals of the
head mesh. I'm using R3, does the IK stuff in R4 support this?? Does
anyone have any wacky ideas?? Thanks in advance…
>> I could go in and adjust pin positions for each pin (75) on each head
>> position (15) but I would have no way to insure that the pin
>> registration would remain constant (the pins will "float" through the
>> head with the morph).
I think the Yost Group's SCATTER routine may help you with this. In
addition, it could make the pins maintain their registration or align
perpendicular to the face, and you can apply some chaos to their
positions if needed.
Damn! I forgot all about that! Thankyouverymuch.
Imad, While I have no idea if this would actually work, have you
tried attaching all of the pins to your morph objects. Basically,
then you'd only have one object and the pins would maintain their
registration. Worth a try anyway.
Thanks alot…