CompuServe Thread

#Morping registration?

6 messages in this thread
#132887From: Imad SamadNov 2, 1994 12:32 PM
Ok, here's one for you geniuses. I have a series of morph objects I'm animating (faces with phonetic positions like OSCAR). Projecting from the face is an array of pins that needs to move in conjunction with the morph. I could go in and adjust pin positions for each pin (75) on each head position (15) but I would have no way to insure that the pin registration would remain constant (the pins will "float" through the head with the morph). Besides, it would take a hell of a lot of time to position all of them in the hopes that it works. Is there any type of linking mechanism I can use that is "morph-smart"? The pins basically extend along the normals of the head mesh. I'm using R3, does the IK stuff in R4 support this?? Does anyone have any wacky ideas?? Thanks in advance…
#132930From: David J. MarksNov 2, 1994 5:21 PM
>> I could go in and adjust pin positions for each pin (75) on each head >> position (15) but I would have no way to insure that the pin >> registration would remain constant (the pins will "float" through the >> head with the morph). I think the Yost Group's SCATTER routine may help you with this. In addition, it could make the pins maintain their registration or align perpendicular to the face, and you can apply some chaos to their positions if needed.
#133086From: Imad SamadNov 3, 1994 9:09 AM
Damn! I forgot all about that! Thankyouverymuch.
#133017From: david W. mennenohNov 2, 1994 11:15 PM
Imad, While I have no idea if this would actually work, have you tried attaching all of the pins to your morph objects. Basically, then you'd only have one object and the pins would maintain their registration. Worth a try anyway.
#133084From: Imad SamadNov 3, 1994 9:03 AM
Thanks alot…
#133538From: MechadeusNov 4, 1994 4:43 PM
Hey, why not just attach the pins to each morph object– that way the pins will morph too?