Okay I'll try that.
In the past when I have tried to get someone started using 3DS, the
biggest point of confusion has always been that the Camera view in
the Keyframer and 3D Editor don't match (due to transforms,
ratations, etc..).
In my humble opinion there should be a "Keyframer-Camera" view in the
3D Editor that exactly matches the current frame in the Keyframer
that would include transforms, rotations, etc.. (I realize handling
morphs might get tricky, but I don't care). That would be incredibly
useful! I can think of lots of times I could have used that….
<< In my humble opinion there should be a "Keyframer-Camera" view in
the 3D Editor that exactly matches the current frame in the Keyframer
that would include transforms, rotations, etc.. >>
wish.. got it.