CompuServe Thread

#Keyframer

2 messages in this thread
#133461From: Jim MaxeyNov 4, 1994 1:41 PM
Okay I'll try that. In the past when I have tried to get someone started using 3DS, the biggest point of confusion has always been that the Camera view in the Keyframer and 3D Editor don't match (due to transforms, ratations, etc..). In my humble opinion there should be a "Keyframer-Camera" view in the 3D Editor that exactly matches the current frame in the Keyframer that would include transforms, rotations, etc.. (I realize handling morphs might get tricky, but I don't care). That would be incredibly useful! I can think of lots of times I could have used that….
#133507From: Jonas Ruikis [ADESK]Nov 4, 1994 3:14 PM
<< In my humble opinion there should be a "Keyframer-Camera" view in the 3D Editor that exactly matches the current frame in the Keyframer that would include transforms, rotations, etc.. >> wish.. got it.