CompuServe Thread

#Digital Generation Loss

13 messages in this thread
#93759From: Fred BerneyOct 31, 1994 8:39 PM
Bruce, I am hoping you might be able to supply an answer to this. Isn't a freeze frame on either the MX-50 or the Toaster a digital picture? And if it is digital, doesn't it keep the same quality no matter how many generations it goes thorugh? Well, I have noticed that if I take a scene from an original video tape and freeze it on the MX-50, it looks as good as the original tape. Then I send it to the Toaster and store it as a framestore. It is now starting to loose quality. Then back to the MX-50 for another freeze and finally back to the Toaster for a final freeze. By now, the picture is starting to get muddy. How come? Fred
#93765From: Gary KleinerOct 31, 1994 9:27 PM
Fred, There WOULD be no generation loss if you kept the image digital. Every time your ping ponging it , it it being converted to an NTSC video signal. If you make a copy of a framestore file from one directory to another in the computer…no loss……it's 1s and 0s. Regards, Gary
#93779From: Bruce Robertson [PreVue]Oct 31, 1994 11:26 PM
Gary has it right: every time the video gets converted from analog to digital and digital to analog, it suffers losses. Actually, the biggest losses come from the analog circuitry itself, things like buffer, filters, converters, and cabling. Eventually, it'll all go digital and we won't have THESE problems anymore – we'll have brand new ones. 🙂 Bruce
#93793From: Frank VanellaNov 1, 1994 9:39 AM
Fred, ALSO…Aside from the issues that Bruce brought up, you have the image degradation brought on by saving the image as a framestore. Newtek uses a compression scheme on those files so that they will load more quickly and take up less space on the hard drive. Several saves of the same image will show a dramatic loss in qua;lity. For best results, take your freeze image into Tpaint and save as RGB. This will result in larger file sizes but much better image quality. Frank
#93813From: Arnie CachelinNov 1, 1994 1:02 PM
The compression on framestores is not what causes the image quality loss, rather it is encoding the image to NTSC color ranges. A frame grab from video can be saved as a framestore without appreciable loss, and saving it as RGB from paint won't help. With RGB images generated by lightwave, a scanner, etc. the framestore format should be avoided as you suggest.
#93856From: George Safirowski [NJ]Nov 1, 1994 9:20 PM
I agree with Frank. I know if you draw a rectangle filled red, save it as framestore and bring it back, save it few more times, ther's lot's of artifacting begin to show up, lok like black shaddows. a fill with red again seems to clear most of them up, and thne again starts artifacting. Saving in rgb i noticed that this condition is not nearly as dramatic as in framestores. that's my 3 cents. george
#93860From: John GrossNov 1, 1994 10:36 PM
George, Aki's right, The reason it keeps "artifacting" is that by resaving as a framestore, you are video-encoding an already encoded image. Saved RGB's should never show "artifacting" from the original (assuming your original was RGB, if your original was a video grab, you are already starting with a video image and can see NTSC artifacts). JG
#93923From: John BunnellNov 2, 1994 5:48 PM
Back home eh. Tanned and well rested I hope.<G> jmb
#93947From: John GrossNov 3, 1994 12:24 AM
Well rested – No. Tanned – a bit. JG
#94010From: John BunnellNov 3, 1994 6:38 PM
A real WORKING vacation. Glad your back. jmb
#93890From: Arnie CachelinNov 2, 1994 12:57 PM
You have sort of made my point. The red square you drew was done in RGB, by paint. It was encoded into NTSC when you saved it. That process is LOSSY. The red may have been an illegal color for video, which would possibly introduce artifacts when it was corrected/encoded. When you re-loaded it, it was decoded from NTSC to RGB, which does not recover the spatial color resolution lost by encoding, or restore lost saturation. If you save it again, you lose some more… etc. The generation loss comes from the RGB->NTSC encoding step. If you grab a frame from video and save it as a framestore, you won't have any loss. If you bring it into paint, it will be converted to RGB, and if you re-save the framestore you could get some loss, though not as much as you would from an RGB original, which had so much more to lose in the first place. Once you go into paint, saving as RGB will avoid all generation loss, as RGBs don't change at all with loading/saving.
#93883From: Frank VanellaNov 2, 1994 8:21 AM
Aki, Thanks for the info, but I must repectfully disagree with some of what you said with regard to loss of image quality in saving framestores. There is a dramatic difference in the quality of framestore images from previous versions of the Toaster Software. There is also a corresponding difference in file sizes. It would be difficult for me to accept that there is no correlation between these two events. Any comment? Frank
#93891From: Arnie CachelinNov 2, 1994 12:57 PM
The file size difference is due to a non-lossy compression of the lines in the IFF framestore image (the same run-length line compression used in IFF images since 1988). In toaster 2.0, paint saved framestores with this compression on, but the switcher saved them w/out compression (for 722k files every time), for faster loading. I believe the latest switcher saves framestores with compression. I can accept your claim that different versions have different quality, but the compression/file-size issue really isn't related to the quality except insofar as the compressed framestores had been converted to RGB, then re-encoded and saved as framestores from paint (see previous post).