CompuServe Thread

#Help with Explode.AXP

19 messages in this thread
#134483From: Scott RobertsNov 8, 1994 7:53 PM
I just bought Explode yesterday and thought that it was pretty straight-forward. But when I tried to use it to blow up a football helmet it would only explode into single faces no matter what setting I give Fragment Faces. The object is from Viewpoint with modifications, could this be part of the problem? Any ideas? I need to finish this project ASAP! Thanks! Scott Roberts
#134525From: Yost GroupNov 8, 1994 10:17 PM
If the faces of the object aren't contiguous topologically, you'd see the problem you're having. What do you see when you go into box mode? Lots of little boxes around the individual faces? – G
#134531From: Scott RobertsNov 8, 1994 11:21 PM
No, I get the normal boxes for objects. The helmet doesn't seem any different than any other object when I use it for texture mapping or any normal operation. I got a message from someone who has had the same problem whenever he tries to use Explode also. THANKS for your quick reply. Any other ideas?
#134535From: Yost GroupNov 8, 1994 11:54 PM
I've never heard of anyone having the problem before. If you want to zip up the .3ds file and send it over to me, I'll take a look at it for you. (send it via binary email) – G
#134541From: Scott RobertsNov 9, 1994 12:21 AM
I'm kinda new at this whole email thing, so it may take me awhile to figure out how to do that. I tried the spaceship project example and that worked as expected. I then merged the helmet and attached it to the box of the ship but still got the same result. This leads me to think that it is in the way that Viewpoint translates the model (just a wild guess). Thanks again, hopefully you'll be receiving that file.
#134620From: Yost GroupNov 9, 1994 10:24 AM
You're right that it's probably due to the mesh itself. I noticed the file in my inbox this morning, and I'll take a look at it the first chance I get. – G
#134527From: KEVIN MCFARLANDNov 8, 1994 10:22 PM
Scott, I have explode also, but I must, limited experience. All the times I've used it I have the same result. I was expecting small polygonal shapes, similar to the effect in "Seed of Life" clip on "Beyond the Mind's Eye" video (if you've seen it, assume you have). I wouldn't think the mesh should matter, especially if it's from Viewpoint, since their geometry comes with 3DS3. Maybe we're both using it incorrectly, hopefully someone with more exp. can straighten us out. Kevin
#134621From: Yost GroupNov 9, 1994 10:25 AM
Note that Viewpoint geometry doesn't come from 3DS. They primarily use the Symbolics S-Geometry system to create their models. – G
#134889From: Judy WellerNov 10, 1994 9:46 AM
What is the Symbolics S-Geometry system? What software product is it?
#134903From: Yost GroupNov 10, 1994 10:47 AM
It's a modeler that used to run on Symbolics hardware only (Lisp-based) but has been ported over to the SGI. Any SGI dealer ought to be able to give you more info. (It's a _great_ modeler.)
#135190From: SyndesisNov 11, 1994 11:29 AM
I think Symbolics is handled by a company called "Triple I" or "III". They're still around, and I'm working on adding Symbolics file format to InterChange.
#135388From: M. G. BATCHELORNov 12, 1994 1:13 AM
<< Symbolics…(It's a _great_ modeler.) >> Yes, that entire system was pretty great when I last used it around the late 80's I guess. Very advanced features in animation for the time as well. I really did like that modeler though. I didn't know it had been ported or that they were even still in business…I never hear of them anymore. Are they still based in the USA ? BILL
#135438From: Yost GroupNov 12, 1994 10:50 AM
Yup. I think TripleI is up in Culver City, CA. The modeler runs WAY better on the SGI than it ever did on those old Lisp machines. – G
#135668From: M. G. BATCHELORNov 13, 1994 3:51 PM
I imagine it does. I believe they were based out of the New England area when I last used the s/w. Thanks for the info.. BILL
#135574From: sanford kennedyNov 12, 1994 11:59 PM
Bill, PMJI..The current Symbolics system has been re-named DelRay, and is currently running on SGI's as a beta demo version all over Hollywood. I hav seen it, and the interface is all new. It is getting good reviews and there is a good possibility it will be used on Godzilla, along with Alias 6 and Wavefront. Sanford
#135667From: M. G. BATCHELORNov 13, 1994 3:51 PM
DelRay huh ? Thanks for the info. Even if it was basically the same s/w as years ago, I'm sure it would still be nice & current today. BILL
#135699From: sanford kennedyNov 13, 1994 8:00 PM
Bill, It seems to be much the same, and I have a suspicion that because the town next to Culver City where Triple-I has their offices is called Marina DelRay, they didn 't do too much creative work on the name. Sanford
#135959From: M. G. BATCHELORNov 14, 1994 6:34 PM
Sanford, << ….Marina DelRay, they didn 't do too much creative work on the name. >> <G>…he**, if the s/w is as good today as it was half-a-dozen years ago or so, they've used up all their creativity in the application. I assume the s/w was acquired from the original developer. Back in the mid-late 80's they had great modeling as Gary said, & a super animation package. First app. I can remember which had a flocking dynamics routine (used in Stanley & Stella). Great looking renderers, too. The h/w & s/w package cost a fortune back then, though. BILL
#136039From: sanford kennedyNov 14, 1994 10:08 PM
Bill, I ramember Stanley hitting the ice. It had real personality, which is lacking in much of the fore recent animation. Sanford