CompuServe Thread

#network rendering

2 messages in this thread
#134428From: Brian Rudolph [Adesk]Nov 8, 1994 4:48 PM
This sounds like a network sinchronization problem. All your machines need to be time and date synced to the machine that is the 3DS network server, every time before starting network rendering.
#134615From: KeyframeNov 9, 1994 10:13 AM
Thanks for the help. It seems to have solved the problem.