#Architectural Animation?
5 messages in this thread
As a graduate student at Georgia Tech in Architecture, I would say I
probably have a good feel for what is going on in Architectural
education here.
When I began working on the extended degree program 3 years ago, there
were 2 ACAD courses offered (1 required) for students in the college
of architecture. 3Dstudio was being used by one student, (who
actually ended up winning an Adesk image award for a still of a
Japanese shrine with version 1), and the use of CAD in studio was
pretty much discouraged. The reasons for these policies were valid
in some ways, but behind in many. About 2 years ago, a few students
who had seen the 3dstudio work began taking 3dstudio as a quarter
long independent study. A total of 4-5 people had taken the course
when I began about a year and a half ago. Since that time, a full
course has been implemented and about 50 more students have completed
the 3dStudio course. The path has definately been exponential. As
more of the students in the architectural program see the results of
students who are working in this medium, the course is constantly
full.
Strange as it may sound to those architects out there reading this, I
have designed and presented 3 quarters worth of studio projects in
3dstudio and acad, and I haven't made a physical model or used a
parallel bar since. I do not say this because I believe these tools
to be unnecessary now, only because these projects lent themselves to
the use of 3ds as both the design tool and production device. I
venture to say that this is not the rule, but there are several
others in the program who are also fully "caught up" in using 3ds as
a design tool and for final output.
There is also a great deal of change in the way professors are viewing
these tools. While at first it was an uphill battle to convince them
of its value to the design process and even to the final output, I am
now requested to make regular models and animations for study
throughout the process (now I have the problem of convincing them
that we need better machines for me to do that much work!!) We at
GATech have also just purchased 10 machines to be placed directly in
the graduate studios (unfortunately, 8 of them are powermacs, only
the ones in the thesis studio, mine, are Pentiums 90's). We also have
a studio devoted to exploring and producing its' entire year on the
computers, with an exhibition at the end of the period to display
their projects.
I am not trying to say that overnight, things have changed, only that
it seems that we are beginning to see some real changes sooner rather
than later. I have found that the easiest way to convince a
professor that a tool like 3ds is necessary is to show them something
that cannot be demonstrated any other way. This may be realistic
reflections, lighting, transparencies or very likely, animations. By
dealing with the dynamic nature of a project and its' surroundings,
you will suddenly see a lot of converts. Another area that can be
exploited is the ability to expand your focus from a relatively small
"site specific" context, to a much larger expanded surrounding. We
here at Tech are working on a project modeling the entire downtown
and expanded areas of Atlanta. This enables students to use the data
and the visual related information from the very beginning of their
design. They are able to start to see relationships from camera
angles only a plane could offer before, as well as any number of
other advantages.
Well, sorry for such a long message, just thought I would throw in a students
perspective.
Doug
Your story is encourging – thanks for sharing it.
About what proportion of students were able to use 3DS/modelling et.al. for use
within their design studios?
-Phil
Phil,
I would say the real emphasis would be how many students <wanted> to use 3ds
for studio, though only 4-6 students did use 3ds during the course of their
studio. Most professor were open to it, but you really had to prove its value
over conventional means. Actually, as more students start to use 3ds, the
equipment we have will be totally overrun. I would say that at certain times,
only 2 people would completely use up all 3ds resources, doing animations or
the like. The school uses 16 486/33 w/ 16 mb each, and these don't exactly
"burn rubber". Hopefully that will change, but probably not before I graduate
in June.
Doug
That's exactly the kind of information I was interested in hearing, thanks. I
sounds as if this was a direction started by students and finally accepted by
the school. Keep up the good work!.
TedB
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Yes Ted, it has been something of an uphill battle, but I do believe we are on
the right track. Thanks for the encouragement.
Doug