#Renderer for 3DS
8 messages in this thread
Hi All!
Can anyone please tell me if their are any separate Renderers
for 3DS? If so can you supply any names or numbers and any ideas of
cost. Any recommendations? Does anyone think that they are worth
it? yes or no. I am not unhappy with the 3DS renderer, but I just
want to know what else is out there. I know that some of the high
end packages like SoftImage or Alias occasionally use Renderman for
rendering. Any thoughts?
Jim,
the only one I know of is a raytracer being sold through Digimation.
Call them – the number's in the back of all the CAD/graphics
magazines.
Hi Jim!
There is a raytracer engine for 3DS. You`ve might heard anything about RayMan.
It reads your complete 3DS file with objects, lights, mappings, cameras and so
on.
There are some RayMan images in the lib. Search for RayMan/Raytracer/VisArt.
You can get more information from Digimation…
Michael
Michael, have you started to implement animation in 3DS files yet or are you
still still-rendering only?
– G
Hi big G!
After we have the first RayMan out (in the next few weeks) we will start
implementing animations. One of our developer has already done some functions
for radiosity and Z-Buffer.
Z-Buffer is a real requirement for doing animations in a good times (who knows
it better than the developer of such a fast Z-Buffer engine as we find in
3DSR3?).
We will probably have the 2nd release when you have 3DSR5. I think we have to
make some big changes to read R5 files <very bg>…
Michael
Good luck, Mr. B!
– G
" There is a raytracer engine for 3DS. You`ve might heard anything
about RayMan. It reads your complete 3DS file with objects, lights,
mappings, cameras and so on.
There are some RayMan images in the lib. Search for
RayMan/Raytracer/VisArt.
You can get more information from Digimation…"
Thank you for the information. I will call them.