CompuServe Thread

#field-ordering

24 messages in this thread
#135008From: Frank FosterNov 10, 1994 5:47 PM
Hi Jonas, This is Dave@Sony. We have already checked the log files for the renders and they confirm that specific machine(s) are not at fault. The log files showed that the same machine will post a corrrectly rendered field order and the next frame it renders wil be backwards and so on. And the problem has only occured in the last week or so, about the same time we started upgrading to r.4. We currently have about half of our machines at r.3 and half at r.4, but again, the machines with r.3 will post the problem just as often as the machines with r.4. Any ideas on this would be appreciated as soon as possible, given our current crunch-time. Thanks.
#135052From: Jonas Ruikis [ADESK]Nov 10, 1994 9:16 PM
Yikes Dave!, << Any ideas on this would be appreciated as soon as possible, given our current crunch-time. >> The crunch-time factor throws a big twist into this production problem… I'd like you to run a test. Send a project to the specific machine that produced the reversed field order file with network rendering. Send the identicle project file to the same machine with the same frame range using batch rendering. Are the files all correct or did the same frames flip for each machine or did other frames flip? If you send it again, (assuming you found a flip), did the same frames flip? Now, if you render the sames project file from within 3ds while in "master-dongled" mode, are the resultant frames identicle to the rest. .. I know that is alot of testing but I'll need this reproducable case for the engineers…. In the mean time, to help document your environment,, is everything launched from network rendering within R4 or are some jobs launched through R3? are you able to identify and rerender the problem frames quickly? what are the total #of good and bad frames? how many machines are involved in network rendering? are they all R4 or mixed with R3? ———————————————————– Now to deal with the crunchtime, you've suggested that R3 machines involved in network rendering get affected. There was some modification to the 3ds.exe with regards to field order during the R4 development, but I thought it was localized to batch rendering and field order. I'm hesitating the recommendation of reinstalling 3ds on all of your machines. However, I wonder if you may want to create several seperate network queue directories to see if any of the clusters are "clean" of these symptoms. I'd like you to mail me your current logfiles and notes identifying the current pattern, please. I use R4 at my desk, but my main network rendering machine is running R3 but I don't put the volume of frames out that you do and I haven't seen this yet. I'll be logging in later tonite and I expect Gary to also. jonas[adesk]
#135069From: Nov 10, 1994 10:21 PM
Dave: >> We currently have about half of our machines at r.3 and half at r.4… That may be your problem! The network files are a bit different, actually I'm surprised that you aren't having more problems. Upgrade the rest of your machines, or take the new ones back to R3, and let me know if the problem goes away.
#135092From: Matt ArmstrongNov 11, 1994 1:13 AM
Greg, Do you have anything on the different network file formats that you could pass to us?. We just upgraded R.4 and have numerous R.3 slaves. Am in the middle of a 7000 frame job and will investigate to see if we are having the same problem. Will lay sequence to tape tomorrow and keep you informed. P.S. "Render Jungle" is coming… We are estimating January release. Also, call me if you need additional "horsepower". Our facilities (and capabilities) are improving every day!
#135115From: sanford kennedyNov 11, 1994 4:14 AM
Hello Matt, Have you got any news or photos of a machine? I have been talking to James Murphy about it. I am as interested as you can get. Do you take cars in trade? How about a used President…I believe we have one looking for a job soon. Seriously, I'm hoping a Jungle makes its way to Los Angeles real soon. The natives are restless.(g)
#135251From: Matt ArmstrongNov 11, 1994 1:13 PM
Sanford, Thanks for msg – no info yet. Looks like Jan 95'. Some components are not finished. matt
#135326From: sanford kennedyNov 11, 1994 7:17 PM
Remember the ol' song…."All I want for Christmass is my Jungle Jim, my Jungle Jim, my Jungle Jim…or was it something about teeth? (some people will go any extent to make a bad joke)…but it's true, I want my Jungle! Sanford
#135643From: CHRISNov 13, 1994 2:28 PM
You bet! Let's get a new one! Chris AM Labs
#135656From: sanford kennedyNov 13, 1994 3:04 PM
Hey Chris, Do you have access to a "Jungle?" What is the 7,000 frame job you guys are rendering that Matt talked about? Is it a secret? Sanford
#136206From: CHRISNov 15, 1994 1:11 PM
Not a secret. It's for an automated highway system someone is going to try to sell to congress. The Jungle is doing well, still trying to tweek it out though.
#136283From: sanford kennedyNov 15, 1994 6:30 PM
Chris, Is it going to be Novel or will lyou be able to run out of Lenix, a PC based variant of Unix?
#135180From: Frank FosterNov 11, 1994 11:14 AM
Jonas, We'll try to do all the tests you've suggested, but it'll take some time. In the meantime, we upgraded all our pentiums to r4 and rerendered some of our stuff. The bad news is the problem is still there. The good news is that ALL of the frames are reversed. Soo…. before we run the gamut of tests you suggested, were going to change the set file field-order parameter on all of these machines to 2 (it's now at the default, 1) and see what happens. We'll let you know later today. Thanks Tim Miller & Dave Thompson@Sony
#135207From: Jonas Ruikis [ADESK]Nov 11, 1994 11:32 AM
Hi Tim and Dave, << We'll try to do all the tests you've suggested, but it'll take some time. In the meantime, we upgraded all our pentiums to r4 and rerendered some of our stuff. The bad news is the problem is still there. The good news is that ALL of the frames are reversed. Soo…. before we run the gamut of tests you suggested, were going to change the set file field-order parameter on all of these machines to 2 (it's now at the default, 1) and see what happens. We'll let you know later today. >> Staying tuned.. jonas[adesk]
#135316From: alec jasonNov 11, 1994 5:38 PM
Jonas, I have been having field order problems as well on my network. I haven't mentioned them because I've learned not to bother mentioning any problem that I have until someone else has it too. I've got three machines — all with r4. All the .set files have the default "field order = 1" value. But: sometimes the log file will show the field order as "0" on all machines. No matter what I do (restart all machines one by one, delete the job and start over, etc) it will continue as "0". The interesting thing is that I believe that the log file showing field order as "0" is an error. It appears that the actual field order is "1" — in spite of what the log file says. I can't be sure about this because I don't know how to determine what the real field order is. I have rendered a targa job with the field order set as "1" and shown as "1" in the log file and then I have re-rendered some of those targas which suddenly show up as field order "0" in the log file. When I brought the targas into the PAR, I expected to have problems between the two groups but there is no noticeable differance — so my conlusion is that the log file is not accurate. Alec Jason P.S. I need to know what differences there are between r3 and r4 regarding network rendering. I have still had other severe problems during network rendering and I'm wondering if I should have done something more than just copy over the r4 3ds.exe files onto the other two machines.
#135339From: Jonas Ruikis [ADESK]Nov 11, 1994 9:21 PM
Hi Alec, << I can't be sure about this because I don't know how to determine what the real field order is. >> I create a cube and set 2 color keys for a light at frame 0 and frame 1. (seperate color values). Fill the viewport with the box. Set the order in your 3ds.set and Render frame 0 with fields. Do this for each field order. Boot animator pro and pan to the top two scan lines. They should be the two different light colors. The two files should be different, reflecting the field order. The light color will help you identify the true field order. Please post your results. jonas[adesk]
#135404From: alec jasonNov 12, 1994 2:31 AM
Hi Jonas, I tried to follow the procedure you suggested but I don't think it is helpful in addressing the actual problem that occurs intermittantly during network rendering. And, after rendering .tga's with different field orders, Animator Pro cannot be used to view them because they are 24 bit. I did render them as you suggested and looked at them in a Windows program and they showed (I think) that field order 0 means the first frame (keyframe 0) is first and field order 1 means the second keyframe is first. But the actual problem occurs during network rendering and it does not appear to be related to the .set file values. Sometimes the field order will show up as 0 and sometimes as 1. I can't make it happen. But, as I mentioned previously, I don't think the field order shown in the log file is not the actual field order — sometimes. Also, over the weeks, I have learned some things about my chronic network problem. The actual problem is that the server disk (where the 3ds\network directory is located) is intensely activated by the slave machines on the network. Each machine hits the disk for about three seconds — apparently to update the 3dsnet.ctl file. Each time this occurs, the server is almost brought to a halt: mouse movements, screen redraws, etc are extremely slow during these updates. Sometimes the time period between these slave updates vary between 70 seconds (for each machine) and in other days the time interval may be as little as two or three seconds (which causes me to shut everything down and start over). I need to know how often these updates are _supposed_ to occur. Can you please find out this information? Thanks, Alec Jason
#135431From: Jonas Ruikis [ADESK]Nov 12, 1994 10:32 AM
Hi Alec, << tgas >> You're right. I missed the "bring the image down to 256 colors" step. My method, when working, is a valid and visual test of field order. (IMO) << need the info.. >> I do not have any access to the internal 3ds engine source stream. Sorry.. Gary?
#135442From: Yost GroupNov 12, 1994 10:55 AM
You'll have to put some test cases and data together, and then we can pass it by Tom to get his opinion. – G
#135457From: Jonas Ruikis [ADESK]Nov 12, 1994 11:23 AM
Hi Alec, Gary says.. "<< You'll have to put some test cases and data together, and then we can pass it by Tom to get his opinion. – G " and you say .. << But the actual problem occurs during network rendering and it does not appear to be related to the .set file values. Sometimes the field order will show up as 0 and sometimes as 1. I can't make it happen. But, as I mentioned previously, I don't think the field order shown in the log file is not the actual field order — sometimes. >> Somehow we need the "sometimes" to turn into a solid reproducable test case for Tom.. Does anyone else, with a similar networking configuration to Alec, see similar trashing of the server? I'll also forward this to QA. jonas[adesk]
#135722From: alec jasonNov 13, 1994 10:20 PM
Jonas, The field-rendering problem, aka the field-rendering log files problem, persists but I think I've solved the network rendering problem. Someday after I've "put some test cases and data together" I'll tell you what the cause was. Thanks, Alec Jason
#135776From: Jonas Ruikis [ADESK]Nov 14, 1994 8:12 AM
Hi Alec, << Someday after I've "put some test cases and data together" I'll tell you what the cause was. >> Thanks.. I'll look forward to it. << Bay Area User Group.. >> I heard that was you standing/sitting in the back of the room. Had I known, I would of introduced myself.. jonas[adesk]
#136258From: alec jasonNov 15, 1994 4:06 PM
Hi Jonas, I wish I had known that _you_ were at the meeting. Oh well, next time! Alec Jason
#136336From: John K. JordanNov 15, 1994 11:06 PM
If you would always remember to wear your "Will work for PAR" sign when you go out in public, people would be able to recognize you.
#135343From: Nov 11, 1994 9:29 PM
Alec: >> I'm wondering if I should have done something more than just copy over >> the r4 3ds.exe files onto the other two machines. Yes, you should have! There are also a handful of other files that are new and needed. What I did here was just to do a full installation on one machine, get everything working properly, then do an "xcopy /s" of the entire thing out to the network. I then wrote a batch file called update.bat which has the proper commands to copy everything up to each individual machine when run. The batch file creates the directory structure on the new machine and copies all of the old IPAS processes over to the new directory. Then it copies everything from the network over that – this insures that all my purchased IPAS routines get moved over, and that the newer ones that came with R4 got copied over the old ones. Sure makes it easier to update a bunch of machines, and it makes sure that everything works properly. Then just delete the R3 directory structure when you are ready. Greg Pyros