#IK MAN
9 messages in this thread
I am trying to make a man lifting weights. i have linkled his parts
in the following order:
(child to parent) :
Foot -> shin -> thigh -> pelvis (both left and right)
Chest -> pelvis
Hand -> wrist -> uparm -> Chest (both left and right)
head -> chest
now… I want to make him bend to pickup the weights.
My questions are : 1. can i pull his pelvis down towards the stage and his
legs will bend ? (i have tried to reverse the
link tree Pelvis->thigh->shin->foot->stage but then the pelvis is the
child and i can't connect it to the other leg, because then
it will have two parents.)
2. How can I "glue" his foot to the stage? Every time
i make him bend his foot doesn't stay glued to
the surface.
With Thanks
Sus.
Hi Sus,
<< 1. can i pull his pelvis down towards the stage and his legs will bend ?
2. How can I "glue" his foot to the stage? Every time i make him bend his foot
doesn't stay glued to the surface. >>
Please download flip.zip from the Mesh/Project File section of the lib. In that
IK example, I'll show you how I got the legs to bend correctly and how I was
able to "glue" the legs to the diving board.. Please check it out and keep
asking questions.
jonas[adesk]
<< How can I "glue" his foot to the stage? Every time i make him bend his
foot doesn't stay glued to the surface. >>
<< Please download flip.zip >>
This is a great file Jonas, thanks.
I have made the man lift his weights and it turned out GREAT, but then I came
across another problem : I wanted to place his weight pole in his hands frame
by frame (and not in link) and then I thought : Is there a way to zoom in and
lock a object (like his pole for exmp.) and then i will lock on his hand from
the
left view and place the pole in his hands frame by frame.
With Thanks
Sus.
I Sus,
<< I wanted to place his weight pole in his hands frame by frame (and not in
link) and then I thought : Is there a way to zoom in and lock a object (like
his pole for exmp.) and then i will lock on his hand from the left view and
place the pole in his hands frame by frame. >>
Why not link 2 dummy objects to the weight bar and then move the bar around and
have IK solve for the palm to the dummy? After solving, you could keyframe the
fingers frame by frame if you wish….
jonas[adesk]
<<Why not link 2 dummy objects to the weight bar and then move the bar
around and have IK solve for the palm to the dummy? After solving,
you could keyframe the fingers frame by frame if you wish….>>
Thanks Jonas, I will try it. but i didn't understand, why 2 Dummy
obj. ?
Hi Sus,
<< Thanks Jonas, I will try it. but i didn't understand, why 2 Dummy obj. ?
>>
One for each hand..
jonas[adesk]
<< How can I "glue" his foot to the stage? Every time i make him bend his
foot doesn't stay glued to the surface. >>
<< Please download flip.zip >>
This is a great file Jonas, thanks.
I have made the man lift his weights and it turned out GREAT, but then I came
across another problem : I wanted to place his weight pole in his hands frame
by frame (and not in link) and then I thought : Is there a way to zoom in and
lock a object (like his pole for exmp.) and then i will lock on his hand from
the
left view and place the pole in his hands frame by frame.
With Thanks
Sus.
>> i have linkled his parts in the following order<<
Was this a consensual act? <BG>
Terry Gilbert
Forcade & Associates