If any one has any FAST idea about texture mapping besides object
intersection tests and is willing to show me how they work I would
grately appreciate it. I have been trying for the past two weeks or
so to get one working but have had only a little sucsess. I've
downloaded everything I could find and all the routines are either
not what I want, to expansive or don't seem to work. I trying to
make a game and don't want to resort to polygons. If your'e interested
in helping me with routines or on the game write me. I would prefer
Pascal or C++, I can barly translate C into Pascal. Thanks.