#3D modeling
6 messages in this thread
If you read my original post, I stated that I was surprised by the
number of people who use 3DS that put down Lightwave but have _never_
used it. I have no problem with people who have used both and prefer
one over the other.
I think I know what you are talking about regarding the productivity
statement. Layout loses interactivity when you enter a menu.
Changing parameters like fog or light's intensity falloff take longer
than they do in 3DS. After a while you get used to this. I can
usually, using the grid, eyeball where they need to go. One of the
biggest complaints I have with Lightwave is the inability to render
texture samples. Thankfully, this will be remedied in the 4.0
upgrade. Redraw times are painfully slow, but I know this will
change on the PC. Are these the types of productivity limitations
you are refering to? Even with these, I still feel that there are
enough high points which level the productivity playing field.
I downloaded all of your files. They are very good. Did you model
the dragon entirely in 3DS? I'd be interested in hearing how it was
modeled (I'd guess with Fit to Shape). Also, how do you have the
lighting set up in the TRBLDR.JPG file? I haven't ever uploaded any
of my work. I guess I could dig something up. Where do you feel is
the best place to post them?
I am fairly young for this profession, only 20. I started when I was
in high school. I did some independant work in my spare time.
Afterwards I went to work for Paragon Communications located in Salt
Lake City. I'm a grunt in their animation department. All I do is
animation. We do everything from medical animation to logos.
Hi Dwane,
do you know some Plug ins for 3DS, most help i need is the modeling.
I worked some years on high modified Amigas, with Imagine the modeling tools
there are real good. But im think in 3DS are not enugh, or should i use
AutoCad
build my models. Or do you know a real good prog. to build models.
Sorry my misserable english but i started to learn it 8 weeks ago.
Thomas
>>I stated that I was surprised by the number of people who use 3DS that put
down Lightwave but have _never_ used it
Perhaps my statement was more of a gripe than I'd origionally thought.
My 'anitiChrist' reference was a bit extreme, but but I had intended
it to be an illustration of the amount of disbelief shown towards me
when I state my preference to Lightwave users. I posted that because
I did feel it was a valid counter to your above statement, and to
show that the prejudice is not limited to the 3ds side of the camp.
Perhaps it would have been less offensive and less 'touchy' sounding
if I had said (insert Homer Simpson's voice here when he was Are
these the types of productivity limitations you are refering
to?describing how low his snow plow rates were),'they look at me as
if I was suffering from brain damage' with a :^) on my face.
>>Are these the types of productivity limitations you are refering to?
No; when I had the opportunity to regularly use both, Lightwave was on an
accerated '030, and 3ds was on a 386-40; fairly closely equivelent in terms of
power to me then. I was most easily able to bring a project through from start
to completion, in almost all design phases (modelling, lighting, materials,
etc.) in 3ds than in Lightwave. I made my purchase decision some time later,
and it was based on what I was more productive with.
>>Did you model the dragon entirely in 3DS?
All save the head; I was unable to get an acceptable head (your statements
regarding 3ds and organics are quite correct :^), and used Winblob to model
half the head, and then brought it in as a dxf for final editing/tweaking.
>>I'd be interested in hearing how it was modeled (I'd guess with Fit to Shape)
Actually, no (although I did do that for my second dragon, this being the
third). I'm in the process of creating a tutorial for some people who've asked.
Basically put, I set up a path 'spine' divided into the correct # of points for
the neck, tail, and body sections, created a base body shape cross section
(containing two seperate polygons for the upper and lower body parts), switched
back and forth 'tween the shaper and the lofter, and basically scaled/shaped
the body sections based on sight. I then lofted a low path count/low shape
count object, and used thee slice.pxp to create a hierarchically linkable
skeleton, and then used the skin.axp w/the Catmull-Rom spine option (as opposed
to B-Spline option) to create the smooth skin.
>>how do you have the lighting set up in the TRBLDR.JPG file?
That was a fairly simple setup. Had a spotlight above, a attenuated
yellow-orange omni w/a 3* for the fireblast, and two attenuated peach colored
omnis w/a .4* beneath to simulate light reflected from th planet; the fire omni
tended to wash out the others. The cliff/lighting dragon was more complex; it
had 5 omnis, 5 spots, and used all lighting options including projector and
negative lights (except traced shadows). The lighting isn't perfect, but I
prefered that version to the 'perfect' one.
>>I am fairly young for this profession, only 20.
Gosh, your making me feel old :^) (27).I started 3d after a couple of years
freelance illustrating in Jan. '92, so I'm also fairly new at this myself. The
job I mentioned/described is my first in 3d; had it for about a year now.
>>Where do you feel is the best place to post them?
I'd guess in the Gfx Users Group forum (I think it's GO GUSGRA; someone correct
me if I'm wrong); they have a Lightwave section that should pick up
substantially when 4.0 is released.
John Stetzer
JWS
Please, read this
>> Perhaps it would have been less offensive and less 'touchy' sounding if I
had said (insert Homer Simpson's voice here when he was Are these the types of
productivity limitations you are refering to?describing how low his snow plow
rates were),'they look at me as if I was suffering from brain damage' with a
:^) on my face.
as
Perhaps it would have been less offensive and less 'touchy' sounding if I had
said (insert Homer Simpson's voice here when he was describing how low his snow
plow rates were),'they look at me as if I was suffering from brain damage' with
a :^) on my face.
Had a slip of the insert :^).
John Stetzer
JWS
>>Gfx Users Group forum (I think it's GO GUSGRA; someone<<
GUGRPA
>>GUGRPA
Thanks, was pretty sure I was at least close :^).
John Stetzer
JWS