#Animation Library
6 messages in this thread
i am looking for an animation library to include with my windows program
written in C, can you suggest.
Not quite sure what you are asking 🙁
Steve, Hash Inc.
I'm developing a program for windows 3.1 written using MSVC++, I would like to
include pictures and animations in it to make it look more attractive and keep
user interested rather than just giving an message box saying "Please wait,
processing in progress…". So I would be happy if the Animation library is in
LIB or DLL form rather than a seperate package itself.
Hash Inc. produces 3D Graphics and Animation generating software, not finished
animations…. sorry, you'd have to do the work yourself…
Steve, Hash Inc.
Steve,
Remember my Johnpaul.fig. Here is a suggestion I got from David Jefferson. This
is amazing! 2 step solution for creating multiple actors in one file without
the need to recreate the characters. It works. No need to even touch the
attributes file. The figures show corectly in Action and Directions. They
render without a hitch! Here is what you when you have 2 existing figures you
want to use as a single actor. (Dave's message):
>>>What you do is open Character and create a file called johnpaul.fig. Have a
ghost.seg at ground level – attatch two other ghost segs to this in the
positions you want john.fig and paul.fig to stand. Now rename the segment path
of one of these last two segs to the path of john.fig – for example
c:\master\john\john.fig (or John:john.fig – both work). Rename the other ghost
to the path of paul.fig – for example c:\master\paul If you do not see the
figures in Action look carefully at the path names, if these are not 100%
acurate then they will be ignored.
Pawel
Glad it worked for you Pawel…. ( the method I was telling works as well but
only in the 3.0 beta version…) (you've no idea how hard multiple feature
changes in multiple versions make tech support!) I'll store that one in my A:M
2+ memory synapses!
Steve, Hash Inc.