CompuServe Thread

#Animation Library

6 messages in this thread
#551From: – VisitorAug 29, 1994 4:09 PM
i am looking for an animation library to include with my windows program written in C, can you suggest.
#559From: Steve/HASH, Inc.Aug 30, 1994 12:10 AM
Not quite sure what you are asking 🙁 Steve, Hash Inc.
#563From: – VisitorAug 30, 1994 9:17 AM
I'm developing a program for windows 3.1 written using MSVC++, I would like to include pictures and animations in it to make it look more attractive and keep user interested rather than just giving an message box saying "Please wait, processing in progress…". So I would be happy if the Animation library is in LIB or DLL form rather than a seperate package itself.
#581From: Steve/HASH, Inc.Aug 31, 1994 2:06 AM
Hash Inc. produces 3D Graphics and Animation generating software, not finished animations…. sorry, you'd have to do the work yourself… Steve, Hash Inc.
#564From: Pawel BodytkoAug 30, 1994 9:59 AM
Steve, Remember my Johnpaul.fig. Here is a suggestion I got from David Jefferson. This is amazing! 2 step solution for creating multiple actors in one file without the need to recreate the characters. It works. No need to even touch the attributes file. The figures show corectly in Action and Directions. They render without a hitch! Here is what you when you have 2 existing figures you want to use as a single actor. (Dave's message): >>>What you do is open Character and create a file called johnpaul.fig. Have a ghost.seg at ground level – attatch two other ghost segs to this in the positions you want john.fig and paul.fig to stand. Now rename the segment path of one of these last two segs to the path of john.fig – for example c:\master\john\john.fig (or John:john.fig – both work). Rename the other ghost to the path of paul.fig – for example c:\master\paul If you do not see the figures in Action look carefully at the path names, if these are not 100% acurate then they will be ignored. Pawel
#580From: Steve/HASH, Inc.Aug 31, 1994 2:05 AM
Glad it worked for you Pawel…. ( the method I was telling works as well but only in the 3.0 beta version…) (you've no idea how hard multiple feature changes in multiple versions make tech support!) I'll store that one in my A:M 2+ memory synapses! Steve, Hash Inc.