CompuServe Thread

#Rod's Head

26 messages in this thread
#1031From: Gavin DoughtieSep 30, 1994 10:12 PM
The "RODLOW.ZIP" is the single best organic model I've ever seen on a computer, any computer. It is worth the download at 2400 baud, even. If you think you are good, download this image and get back to work… Gavin.
#1055From: KEVIN SANDERSONOct 2, 1994 10:32 PM
I agree, it's excellent. I hope to do as well when I finally figure this program out!:)
#1070From: Gavin DoughtieOct 3, 1994 11:03 PM
re:"I agree, it's excellent. I hope to do as well when I finally figure this program out!" Hash should mail him a C-note or something and get an illustrated How-To article or a video from that guy. Hell, I'd buy it. Gavin.
#1080From: KEVIN SANDERSONOct 4, 1994 10:34 PM
Ditto, I'd buy any further instruction material. I already have the Playmation demo tutorial and the 5 tapes they sell. Any tips would greatly help! How 'bout it, Steve? Are we close on a new A:M instructional video? Kevin
#1092From: Steve/HASH, Inc.Oct 5, 1994 5:19 PM
We are praying for January for two new tutorial tapes… pray with us 🙂 Steve, Hash Inc.
#1096From: KEVIN SANDERSONOct 5, 1994 10:21 PM
Steve, Prayers you'll have and if the tapes are ready in January, you'll have my money, too! I can hardly wait. 🙂 Kevin
#1101From: Steve/HASH, Inc.Oct 6, 1994 1:22 PM
<G>…. Steve
#1064From: Steve/HASH, Inc.Oct 3, 1994 2:58 PM
Gavin! Great to hear from you! Glad you liked Rod's Head… So what's up? E-mail me why don't you! Steve, Hash Inc.
#1084From: Rod Havrick AltschulOct 5, 1994 9:49 AM
Thanks for the compliment! -Rod
#1087From: Gavin DoughtieOct 5, 1994 10:30 AM
re:"Thanks for the compliment!" Well deserved, I assure you. Would you like to jot down your top 10 list of tips and techniques for doing work like this? (tips 1-9, be incredibly talented. Tip 10, buy more RAM…) Post it here and we'll all be grateful. Gavin.
#1131From: Rod Havrick AltschulOct 9, 1994 5:31 PM
Dear Gavin, It's hard to sum up a list of tips for creating a piece like this. The first tip that comes to mind is .. get plenty of rest. Creating an artificial actor that could talk seemed pretty straight forward when I started.. but it took quite a bit of work to get done. There are so many different elements that go into creating a talking head. A good suggestion for anyone that is interested in doing lip-synch work is to study lip-reading practices for the deaf. You learn how sounds are created, and what visual clues to look for when reading someones lips, face, throat, and body language. I have to go now. Thanks again. – Rod
#1135From: Rod Havrick AltschulOct 9, 1994 6:32 PM
Dear Gavin, It's hard to sum up a list of tips for creating a piece like this. The first tip that comes to mind is .. get plenty of rest. Creating an artificial actor that could talk seemed pretty straight forward when I started.. but it took quite a bit of work to get done. There are so many different elements that go into creating a talking head. A good suggestion for anyone that is interested in doing lip-synch work is to study lip-reading practices for the deaf. You learn how sounds are created, and what visual clues to look for when reading someones lips, face, throat, and body language. I have to go now. Thanks again. – Rod
#1160From: Gavin DoughtieOct 11, 1994 12:29 AM
re:"It's hard to sum up a list of tips for creating a piece like this. The first tip that comes to mind is .. get plenty of rest." I usually sleep while rendering. I used to think of it the other way around, but this is more accurate. Your tip re: lip reading was quite useful. I'm also interested in anything related to modelling and decalling techniques. It appears that your sculptures have very well defined musculatures and skin textures that don't appear "stretched". Keep up the great work! Gavin.
#1166From: Rod Havrick AltschulOct 11, 1994 11:31 AM
The main tip I can give regarding modelling is plan ahead. Figure out what muscle groups are there, then create patches based only on their peaks and valleys. Keep spline and patch count to a minimum. This of course can get a little sticky when trying to stay with four point patches, but it can be done. Regarding decalling, focus on what views the audience can see. Create decals for those views. As you noticed, I avoid too much overflow, preventing that "stretched" look. Keep the number of decals to a minimum, you really don't need that many to have a piece work well. I hope these tips are helpful. Take care. -Rod
#1170From: Steve/HASH, Inc.Oct 11, 1994 1:54 PM
Rod, just wanted to let you know, your input is greatly appreciated! Steve, Hash Inc.
#1182From: Rod Havrick AltschulOct 12, 1994 11:09 AM
Thank you. – Rod
#1183From: Gavin DoughtieOct 12, 1994 11:15 AM
Thanks again — the suggestions re: modelling and decalling are quite useful. Something else that I think would be tremendously helpful (if you're willing to part with it) would be a couple of images: a screen shot of the head character in wireframe, and a shot of the various decals you used (just toss them together into a 640×480 GIF). It would serve as a nice illustration to complement what you've mentioned here. Nothing need be in a resolution that would be useable by other artists — I'm mainly interested to see the choices you made in dividing up the decal space and planning your segments. Of course, if you'd like to hang on to your hard-earned techniques, I'll understand. Gavin.
#1195From: Rod Havrick AltschulOct 12, 1994 5:47 PM
Gavin, I'm going to have to pass on that one. Thanks for the interest though. As you mentioned, the specific techniques were indeed "hard-earned". Alot of time, energy and money went into developing these techniques. I have been thinking about creating some type of manual revealing my methods and madness. But there would have to be a large enough audience that would be interested in purchasing such a manual for me to reveal my secrets. If there is such an audience, I would seriously consider it. Take care. – Rod
#1204From: Gavin DoughtieOct 12, 1994 11:56 PM
re:"I have been thinking about creating some type of manual revealing my methods and madness. But there would have to be a large enough audience that would be interested in purchasing such a manual for me to reveal my secrets. If there is such an audience, I would seriously consider it." Well, I'd pay $75.00 for a videotape of no better quality than the playmation tutorials. I think that any determined user could eventually divine whatever techniques they need. However, if you can show how to avoid even a single day's worth of missteps, there's a definite value there. Face it, you could take somebody by the hand and show them absolutely _everything_ you know about doing humans in AM and that person would most likely never get beyond chrome spheres. I'll bet the Hash people would help you do a tutorial tape, and help you market it. Gavin.
#1216From: Rod Havrick AltschulOct 13, 1994 8:47 PM
Dear Gavin, I'm thinking about it. Thanks. – Rod
#1232From: Mark ClarksonOct 14, 1994 3:11 PM
Rod, I've just finished up an article for PC Graphics&Video on ray tracers, and I sent in a copy of your 'head'. to run with it. Steve here on the forum said that would be no problem, provided you get full credit etc. Just wanted to run it by you personally, while there's still time to leave it out. Let me know. O, and … _staggering_ job. I show that clip to every person who walks in my house. It blows them all away, without exception. Even the ones who don't care about computers one way or the other. ..mark
#1206From: Jim JonahOct 13, 1994 8:28 AM
Rod, I saw your animation on the new demo reel. AWESOME!!! I'd be interested in purchases "Rod's Animation:Master Methods and Madness", even if it is just a newsletter!! Jim Jonah
#1215From: Rod Havrick AltschulOct 13, 1994 8:45 PM
Dear Jim, Thats very kind of you to say. I am thinking about it. – Rod
#1221From: Richard RyznarOct 14, 1994 7:23 AM
<< Alot of time, energy and money went into developing these techniques. >> I would be interested in a tips book on character development. Perhaps you can also recover the money spent by licensing your character libraries. I would be interested in that if the price were right.
#1225From: Rod Havrick AltschulOct 14, 1994 10:48 AM
Dear Richard, Thanks for the interest and suggestion. I'm keeping track of those that are interested. – Rod
#1266From: Christopher HoffmanOct 17, 1994 3:43 PM
I too would consider any item to help implement all the powerful tools of A:M… Book, video or a combination… Add my name to any list you may be keeping… Great work! Christopher