Anyone have tips on creating cloudy objects with hazy undefined boundaries.
Alas, I though I could do it in the material editor. No luck. The material is
rendered only where it impinges on a surface. Am I missing something or
expecting a miracle?
BTW anybody know about a commercial partical animation system on the PC
/Windows platform?
Bre Anderson ( Xanimotion )
Breanna,
Have you tried using a combination of the FOG.MAT and creating a "wispy"
transparency map?
In the new demo tape, the animation "Ball & Blocks" has some pretty convincing
clouds.
Hope this helps,
Jim Jonah