CompuServe Thread

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12 messages in this thread
#1443From: Michael S. FlynnOct 30, 1994 9:09 PM
To All Concerned, Computers and software are no different than other consumer products. Certain platforms, operating systems, and software are just tools used to produce results. I don't think there is any one of us who isn't a little jealous of some aspect or feature of someone else's system and software. We have all chosen our respective setups for varying reasons. What ever they are, you owe it yourself to learn your OS and the software it runs inside and out. It wouldn't hurt to learn your hardware and maybe even a little programming, even if you only try it once or twice. I have a Borland compiler, and some books on programming games, graphics, ray tracers and Windows. I am not into programming, but every now and then while waiting for a rendering I skin through one of these books just so I can get an idea how things are supposed to work. My system of choice is a PC running DOS and Windows. For a living, I do Desktop Publishing. I am as good as it gets in this field. By that, I mean that there are probably hundreds of people worldwide that can operate at the same level, but I doubt that than anyone is significantly faster and more quality oriented, or able to meet deadline any better. I never used to be this proficient, but while working for Lazerquick's (the Northwest's largest quick printer) Graphics Department at their central production facility, I got a big kick in the pants by a man named Phillip DiPaolo. I though I knew PageMaker OK, but this guy way beyond me. As someone who has always wanted to be one of the best, I realized that I needed to do more than think I knew the program, I had to KNOW it; why it does what it does, what its thinks it supposed to do, etc. Phillip was gracious enough to pass his knowledge on to me, something that I can only repay by using it to the best of my ability, and passing the knowledge on. (Incidentally, my 18 months there was all on a Mac network). Over the past three years, anyone out there that has done DTP has seen an appalling growth in the number of so-called Desktop Publishers who, because they have purchased some cheapo DTP program, or can make a business in PageMaker, think they can go out and get a job at $xxx per hour. What is alarming is that too many of them get jobs at relativly high pay, and then can't meet the actual expectations. This puts employers on guard, and then drives down the wages for someone who really knows their stuff. Another way people get a DTP job is by convincing an employer that it is only a matter of learning a new program and that they learn quickly, etc. This is the basic flaw in the thinking of most users. My experience proves that there is a real difference between a PROGRAM and an APPLICATION. A program can usually be learned quicker and faster that an application. This is the example I use: How many of you can use a pencil? Now, how many of you can draw? It is very easy to say that you could learn to draw if someone would only show you, but that is only part of it. I can draw, and I can show you exactly what I do, but the rest has to come from you. That means time, effort and frustration. Which brings us up to the point. There is no interface, OS or software that is to hard to use or figure out. If you say you can't, I think you really mean it isn't worth your time. I made the choice of using AM. Yes, I have considered dumping it for some time, mainly because the Sculpture module is a study of excellence and inefficiency. I am currently trying to make a model of a TIE Interceptor as shown on the cover the LucasArts game TIE Fighter. It might look at first to be a simple job of a few hours, but take a closer look. The hull is not a smooth sphere, but composed of 12 wedges, with a flattish suacer-like bottom, and a rounded hatch on top with three slots cut out for windows. If AM's modeler had CSG functions, this really would be the work of several hours, but it actually becomming the work of several days, and I haven't even finished the hull yet. I am sticking with the project because when it is done, I will have a much better understanding of how AM works, and why it does what it does. I have downloaded a few grahpics of other animators' TIE Fighters, and when mine is done it will be a bit more detailed. If you were to look at a finished rendering of mine compared to theirs, would you decide that mine was done with a superior program because it might look superior? Probably not. If you were like me, you would wonder what program was used to create it. Quality animation comes from people who take the time to problem solve, and rarle have to say "That's good enough". And that's what I tell people animation mostly is; problem solving. With the advent of better faster computers and programs, I am seeing the same trend in Animation that I saw in DTP; people that know a little are starting to pass themselves of as animators, or digital video experts. I am fairly new to animating. I would imagine that a cel animator a Disney might not know squat about computer animation. So do I know more than this person? Not even! The keyword is ANIMATION. I probable know more about computers. For those of you who want a quick and easy way to produce quality animation, and spend your time moaning and groaning about program deficiencies, there is a very simple solution; hire those of us who spend the time to get the most out of what is available. I am not a "techie geek" or "propeller head". I am a creator. I enjoy seeing the creations of others. When I see somrthing on TV that was probably computer animated, I try to visualize how I would do it in AM. Some effects are obviously impossible within the program, while others are not, but appear to be. The men and the boys will be separated and the boys will run crying to mommy when they see some of the animation being done with AM and other quality programs. Any one of us could have created a work like the guy who did the incredible Head animaton. As anyone that reads Martin's Minutes knows, even he doesn't know the extent the program can be taken to, since he's had to ask people to show him project files to prove that the work was done with his program. And that brings up another point. Programming takes a different kind of creativity and genius. Any one of us could have written AM or a similar program. We did not. We have chosen to vent our creativity using the creativity of the programmers of AM. Most of you would get instantly abusively if anyone were to tell your that your animations suck. If your are going to defend your creativity, isn't it hippocritical to bitch and moan about the creativity of the people who provided you with the means of expressing yours? I will probably stick with AM because I believe in the ideas behind it. That will not stop me buying and using other software or hardware to make up for AM's deficienties. Any program I might switch to would have the same or other problems that I experience with AM. After viewing any renderings or animations of mine, if anyone has questions about how they were done, (no, I have uploaded any yet) leave me a message in this forum and I'll explain how something was done, and in some cases, provide the project files so you can re-create it or improve it. I am sure that I will be asking some of you the same. Michael S. Flynn
#1453From: Steve/HASH, Inc.Oct 31, 1994 5:37 PM
Well said, Michael! Looking forward to seeing some of your work! Steve, Hash Inc.
#1461From: Christopher HoffmanOct 31, 1994 11:18 PM
Boy, did someone p*ss-off Michael…<G!>? I feel guilty for asking questions about the program now…<Cower, Shrink…> But seriously Mike, I look foreward to seeing your animations and/or TGA's… I myself have given up on trying to know everything in one month… I decided to create a static model and take it through all the steps of developement to try and get a feel for the various parts of the program… I also will upload it when it is complete… I will then work on a character-type model… I think the hardest thing about A:M is me… That is, retraining my mind to think in 3D rather than 2D, and to structure my thoughts in a project manner rather than flipping back and forth in a dizzying array of randomness… I do believe though, that the A:M manual can be improved upon… And that would be my one suggestion for the upgrade… Better illustration of the 3D concepts (Steve, are you taking this down??? <BG>)… I look forward to my next mistakes in A:M… Every weekend so far, I've stunned myself with the flubs that I've created… And guess what? I think I actually am beginning to understand what's going on…( ;> ) (3D…) Spacially Challenged, Christopher Hoffman
#1462From: Michael S. FlynnNov 1, 1994 12:20 AM
Christopher, I'm not angry. I just wanted to remind people that any kind of tool is only as good as the person who really knows how to use it. If you take a quick overview of the computer 3D arena you will find software packages for different platforms ranging from a few hundred dollars to tens of thousands of dollars. And not one of these applications will meet 100% of the needs of every user. I see a lot of discussion as to which application or OS or platform is better. It doesn't matter. There are so many quality 3D applications available now that the industry is not looking for users of a particular program, instead, they see a piece of animation and want to know who created it; it is the artist that matters more than the application. In the next couple of years, there will be over 500 channels available. You can bet that more than one of these channels will be devoted to games. And the current trend for computer game programming is to use a lot of 3D ray traced animation. And it is not just confined to the computer. Look at the new Nintendo game on its way called Donkey Kong Country. Most of their marketing muscle is going to be pushing the fact that it is the first FULLY RENDERED video game. Trends like this can only be good for animators, but like I mentioned before, there will also be people without the drive, or creativity taking available jobs. That's why I think it's important to get as much as you can out of what you have to work with and make a name for yourself. As each new person decides to enter the field, they are going to have better, faster machines and applications to work with; I started in February buildingmy own machine – a DX2/66 VLB 800MB of HD, 256 Cache, 16MB RAM, Promise Technology Hard Drive Caching Controller Card w/4MB RAM and a Media Vision Pro Graphics 1024 Windows Accelerator w/2MB VRAM. Three weeks after I had just spent six months and $3,700+, Intel rolls out the 90mhz Pentium and systems are available that would bury mine for $2,500. Next year, some new animator will get to learn with 3d Studio realease 5 or AM 3.x. They won't have had to go through a lot of the things the rest of hopefully will have gone through. If we choose to do it, it will only serve to make us all the more ready for the next wave of technology. Michael S. Flynn
#1466From: Charles A. MoonNov 1, 1994 10:32 AM
<<If we choose to do it, it will only serve to make us all the more ready for the next wave of technology.>> You're right about the person-thing in any field. Technology is stupid. It just blindly follows the instructions (albiet sometimes wrong) of the user. Hopefully it's our growing up in the "trenches" of the first releases of these programs that will help us think and be better animators for it. Charlie
#1469From: Christopher HoffmanNov 1, 1994 12:58 PM
I sympothize with you on the system technology… $3800.00 spent last November… Now all I can do is to wait for the Pentium 150's to drive the Pentium 90 motherboard prices down…<G> Christopher
#1471From: Pawel BodytkoNov 1, 1994 2:14 PM
>>>There are so many quality 3D applications available now that the industry is not looking for users of a particular program, instead, they see a piece of animation and want to know who created it; it is the artist that matters more than the application. Are sure, Michael that this is the way it is? Or is it something you wish for? I am really hoping that this 500 channel business won't be totally devoted to dog food… and if it is it better be 3D. <BG> Pawel
#1473From: Michael S. FlynnNov 1, 1994 3:02 PM
Pawel, I'm as sure as I can be given the information available. There has been more than one article published on the subject. Of course, there will be some companies that will set up shop with only one platform and one application, but that will only leave them limited. I am currently working on a demo that might be used to pursuade a client into developing a game. The demo is for Offworld Communications, right here in Portland, OR. They are one example of a company that could care less what platform or application you use, as long as you can animate things to their requirements and output your animation into the required file format; ,tga, .gif, etc. My own particule goal is to have my own animated series and a shop with at least 1 PC, 1 Amiga, 1 Mac, and 1 SGI with a wide variety of applications. My goal for the end of 1995 is to have five or more Pentium machines for mass rendering. Being able to create is one thing, but the more stuff you can render in the fastest time will bring in the revenue. Michael S. Flynn
#1480From: Pawel BodytkoNov 1, 1994 11:13 PM
Michael, >>>They are one example of a company that could care less what platform or application you use, as long as you can animate things to their requirements and output your animation into the required file format; ,tga, .gif, etc. This sound much better than in thw print world where platform is almost the first question they ask you… Pawel
#1478From: Grady WNov 1, 1994 10:04 PM
>>>>There are so many quality 3D applications available now that the >industry is not looking for users of a particular program, instead, >they see a piece of animation and want to know who created it; it is >the artist that matters more than the application. > >Are sure, Michael that this is the way it is? Or is it something you >wish for? I think that is a wish, because you will always see post-production houses, or game developers loooking for people with SGI experience mostly, and occasionally someone with talent… <G> or is it both??? they never ask for both… <G> talent comes on many platforms, I have seen images done by POV users which far outweigh the images of that of a 3DS user… but what company uses pov??? Grady O. Williams III
#1499From: Steve/HASH, Inc.Nov 2, 1994 1:18 PM
Chris, I listen to the input from all our users with keen ears! <G> Hopefully the new manual will meet our users needs better… so far every release has been "better, faster, stronger" we can rebuild him! oops, sorry… I lost myself there for a minute… anyway version 3 will certainly be the best yet! Steve, Hash Inc.
#1548From: Christopher HoffmanNov 3, 1994 11:01 PM
Thanks for the reply Steve… And remember, if you code it… They will come… I'm looking forward to the upgrade… I've already put the $150 down as a necessary expense in '95… Thanks! Christopher