CompuServe Thread

#3D Modeling Software

13 messages in this thread
#510From: GreG tsadilasAug 27, 1994 10:10 PM
Bernie, I like some of your ideas…I've had them as well. There are some things that you mention that can already be done. >> 6-Speaking of textures, how about a little box, something like the color swatch box, in each and every texture requester that would show you what the textures will look like? << Already slated for inclusion when the interface is bumped up to 256 colors. >> 8-Automatic screen updates when editing paths. Often I want to move, size or shape paths in relation to other objects–only problem is, all the other objects have disappeared! << That can get very ugly and slow in complex scenes. Try this…select the path or object you want to edit. Then Multi-Select the objects you want to be redrawn. Then…edit the object. Now when you are in points mode…any refresh will contain the other multi-selected objects. >> 9-Why can't I group/ungroup objects in the stage editor? This drives me crazy! >> Each object is loaded as a seperate object in the Stage. If you decided to ungroup an object in the stage, a new actor position would have to be added to the Action Editor screen for that now new object. Ok…thats no problem. BUT, you would also have to then save each of these new seperated objects to your HD so that when you opened up this project at some later time, each now seperated object can be loaded. This procedure of saving objects seperately is done in the Detail editor…where all of the object editing features exist. >> 10-Imagine should inform users, in both the project editor and when quickrendering, if they do not have sufficient memory to render a scene! This feature is especially important for the new user, who, not being used to Imagines quirks, might think there is something wrong with the program when only half the scene renders. << It does this if you really go far beyond your memory capacity. What needs to be done is to inform the user that some of the scene will not render due to memory limits. >> 13-Also, Imagine won't let me change the name of a quickrender to anything else–why? If I change it from the default (QRENDER, I believe) I get an error message. << You must specify the path where you want the QRENDER image to be saved in your PREFERENCES editor. Once a path is given…Imagine will allow you to rename your qrenders. >> 15-Here's a weird suggestion: a light intensity function you could turn on and off, which, when on would display a series of concentric circles around lights in the stage to show light intensity at that distance from the light. The distance between the "rings" would increase or decrease as you raise or lower the brightness of lights, or as you click on/off on diminish intensity. The rings could represent the intensity range for a light, from 0-100% in, say, 20% intervals. (5 rings) Or you could just have one or two rings for each light, showing the optimum range for objects to be in (or maybe you can think up a better way). This would help in placing lights, which can be a hit or miss affair. << IT'S IN THERE…Click on LIGHT LINES in the STAGE. This will give you a visual cue as to where the lights are shining. The "rings" for intensity are not needed for anything other than the DIMINISH intensity lights. All other lights light up the scene evenly. As for "optimum" distances to place lights…there is no such thing. People have different tastes as to what "look" they want & like. >> 16-The ability to do a stage pencil test in a solid or color shaded veiw. You can do this in the project editor, but this means a FLC file I don't want on my HD. Besides, in the stage you can view a pencil test at different speeds, stop and view individual frames, and instantly make changes to the project. << IT'S IN THERE. In the stage you can make an anim in SOLID or WIREFRAME mode. If you want solid you must be in SOLID mode. Then select the make anim selection from the menu (Last menu selection). When played you can view it in the stage, step through it, stop it, etc. There is also an Onion Skin feature in the stage. >> 17-In the Project editor: WHILE RENDERING, how about, IN ADDITION to showing the percentage of the current frame completed, showing the total time it took to render the previous frame? << You can find out how long any image took to render by clicking on the frame, and selecting INFO. >> 18-Other file formats for backdrop pictures? Or even brushmaps? BMP, TGA and GIF would be nice. << Imagine reads TIF uncompressed, TGA uncompressed, IFF (compressed and uncompressed), LBM (compressed and Uncompressed) for Backdrops and for brushmaps. >> 19-Last, but probably most importantly, ONLINE HELP! The last menu item should be a help menu, with a table of contents listing every single Imagine function and a brief description on how to use it. Not, of course, as a substitute to a thorough manual! << Online Help, many more requestors, etc. I'd want to pass on that…maybe in a Windows version only because it's expected to be in there. Why not just read the manual, rather than cluttering the HD with help files, and bloating the software more? If one did they'd know that TGA files can be read, that LIGHT lines are there, that you can make pencil tests in the stage, that you need to select an object to change it's attributes, etc. <g> Sorry…that was kinda snippy. Hope I answered some of your questions. -GreG
#516From: Bernard C. GaughranAug 28, 1994 1:39 AM
Greg– I think you missed the point of my note. Mike H. said that in the past many people complained about Imagine without citing anything specific that needed changing, and that Impulse was open to any suggestions as to ways to improve the program. Dutifully, I sat down and tried to think of things that might make Imagine better, or more user-friendly. I ended up having to delete the beginning and end of my original note because it was (apparently) too big to upload as a forum message. Here is the original beginning to the note (the parts in quotations): "I am constantly hearing or reading that Imagine's interface is not user-friendly, or that it is difficult to use. While there is some truth to this accusation, I think it would be more accurate to say that Imagine is difficult to LEARN (especially for the PC user, for whom Imagine seems counter-intuitive). Once you get the basics down, Imagine becomes a joy to work with. In fact, Imagine is, in some ways, a victim of its own success–it is an extremely powerful and moderately complex program, and there is a significant learning curve involved to be able to move from making shiny spheres floating over a plaid background to making anything your mind can imagine…" "I think, in the short run, new Imagine users become very easily frustrated with the program and take it out on the Impulse gang and the program itself. Eventually, these new users either become seasoned Imagineers and stop griping (well, mostly) or they give up and abandon Imagine as not worth the trouble. The problem is, seasoned users generally go on to forget just how difficult it was to LEARN TO USE Imagine, and new users don't know enough about the way Imagine works to offer any useful suggestions for improving the program. I've been using Imagine for about 6 months and thus fall somewhere between brand new user and veteran Imagineer (though probably a lot closer to the former than the later), so I thought that perhaps I can offer some useful suggestions. (or perhaps not! <G>)" The rest of the note is exactly as posted, except for the very end, which I also excised to make it fit: "Hope this is of some help and didn't sound too demanding or preachy (or stupid). I would like to see Imagine a tad easier to use for my own selfish reasons <G>, but I would also like to see it easier for the new user to learn, so that Imagine can become the modeling/rendering/animation program of choice on the PC. Really, I think Imagine is just fantastic! Keep up the good work!" You see, I was trying, in my own fumbling way, to make some suggestions for improving the interface. I was trying to be helpful. I WAS NOT moaning, "How do you do this and that?" Indeed, I made most of the suggestions knowing full well that there was A WAY to do what I mentioned…but an awkward or cumbersome way, and I was suggesting what I thought was a BETTER WAY. Maybe I was wrong in numerous instances…but so what? I certainly wasn't demanding that Impulse make these changes immediately…or else! <G> No, I was simply free-associating, and hoping that some of what came to mind might actually be of some use. Naturally, some of it wouldn't be. In fact, I'm sure in retrospect that some of my suggestions are down-right useless…but some of them aren't, and THEY WERE ALL MADE WITH THE BEST INTENTIONS. Which, I believe, brings us to your response to my note… >> "I like some of your ideas…I've had them as well. There are some things that you mention that can already be done." << Yes, Greg. I know. >> "That can get very ugly and slow in complex scenes. Try this…select the path or object you want to edit. Then Multi-Select the objects you want to be redrawn. Then…edit the object. Now when you are in points mode…any refresh will contain the other multi-selected objects." << What I was getting at was, why should I have to multi-select objects I want redrawn? You don't have to do that when working in other modes. It's an additional step with no added benefit (or, at least, no added benefit that I can see). >> "Each object is loaded as a separate object in the Stage. If you decided to ungroup an object in the stage, a new actor position would have to be added to the Action Editor screen for that now new object. Ok…thats no problem. BUT, you would also have to then save each of these new separated objects to your HD so that when you opened up this project at some later time, each now separated object can be loaded. This procedure of saving objects separately is done in the Detail editor…where all of the object editing features exist." << Great, but why can't we do it in the stage as well? I suppose that, until very recently, you would have told me that I can't change object attributes in the Stage editor, either–that this is only done in the Detail editor. Fine, except that Impulse just added this capability in 3.1. Well, if they can add attributes to the stage, why can't they add grouping/ungrouping? >> "It does this if you really go far beyond your memory capacity. What needs to be done is to inform the user that some of the scene will not render due to memory limits." << Excuse me, Greg, but isn't that essentially what I said? I said something like, "Imagine should inform users if there is insufficient memory to render a scene," or words to that affect. Perhaps I am not being semantically precise enough for you, but, to me, Imagine rendering only part of my picture qualifies as "insufficient memory to render a scene." << "You must specify the path where you want the QRENDER image to be saved in your PREFERENCES editor. Once a path is given…Imagine will allow you to rename your qrenders." >> A useful tidbit of knowledge, which I thank you for…but why doesn't Imagine save to a default directory if you don't specify one? Or, at the very least, inform you of what you did wrong, and let you try it again? Every single program I own does one or the other…except Imagine. >> "IT'S IN THERE…Click on LIGHT LINES in the STAGE. This will give you a visual cue as to where the lights are shining. The "rings" for intensity are not needed for anything other than the DIMINISH intensity lights. All other lights light up the scene evenly. As for "optimum" distances to place lights…there is no such thing. People have different tastes as to what "look" they want & like." << I was well aware of the light lines feature. I was not, however, aware that the intensity of light does not change except for DIMINISH…probably because in all the renders I've done I always click on diminish, for more realistic lighting. My mistake, but an honest one. >> "IT'S IN THERE. In the stage you can make an anim in SOLID or WIREFRAME mode. If you want solid you must be in SOLID mode. Then select the make anim selection from the menu (Last menu selection). When played you can view it in the stage, step through it, stop it, etc. There is also an Onion Skin feature in the stage." << Yes, Greg. I know how to make pencil test anim in the stage–I've only done it about a thousand times–but, as I said in my note, it would be nice to make a COLOR or SHADED test anim IN THE STAGE. You see, this would be a NEW FEATURE. >> "You can find out how long any image took to render by clicking on the frame, and selecting INFO." << Sigh. Yes. I know that, too. But when you are rendering a thousand-frame animation, it would be nice to periodically check on how long it is taking to render individual frames without interrupting the rendering process–this way, you can at least guesstimate when you will be done. >> "Imagine reads TIF uncompressed, TGA uncompressed, IFF (compressed and uncompressed), LBM (compressed and Uncompressed) for Backdrops and for brushmaps."<< But not BMP or GIF, as I suggested. >> "Online Help, many more requesters, etc. I'd want to pass on that…maybe in a Windows version only because it's expected to be in there. Why not just read the manual, rather than cluttering the HD with help files, and bloating the software more? If one did they'd know that TGA files can be read, that LIGHT lines are there, that you can make pencil tests in the stage, that you need to select an object to change it's attributes, etc. <g> Sorry…that was kinda snippy. << Yes, it was "kind of snippy." In fact, it was rather rude. Especially since I already knew how to do all of that–except, admittedly, I was under the impression that Imagine can only read TIF files for backdrops–my mistake: I looked up BACKDROP in the index of the 3.0 manual, and it directed me to page 266 where it only mentions TIF files. So, you see, I got this mistaken idea from READING THE MANUAL, not from NOT READING IT. I was not suggesting online help, or a number of the other features I mentioned, because I deeply desire them, but because I think they would greatly help NEW USERS. That was the whole thrust of this thread: Someone is considering buying Imagine, but is put off by the interface. Mike welcomes suggestions to improve it. I offer some. And you, Greg, act instead like I am begging for help! I think that you have forgotten what it is like to be new to (and confused by) Imagine. It is a great program, but it can be very frustrating at times. I was simply offering some ideas (good and bad) for making it LESS FRUSTRATING. Isn't this a worthy goal for us to have? It seems to me that most of your suggestions center around the idea that we should all change to fit the program, rather than–perish the thought!–the program changing to suit us better. Bernie
#517From: GreG tsadilasAug 28, 1994 3:25 AM
Bernie, Having now seen your original opening to your message, it becomes much clearer as to what you wanted to accomplish in your message. It also gave me some feel for how long you've been using Imagine, which before I did not know. Like I said….most of your observations I agree with. In some of your points, it seemed that you were unaware of some features. I felt I could help by pointing out the features that do what you wanted to do. I do remember what it was like to climb the learning curve of Imagine…heck, I'm still learning after 7+ years! <g> Thats why I offered suggestions where it appeared to me that you had questions about…light lines, pencil tests (you did say SOLID or COLOR SHADED), the image formats, etc. Yes…the stage will offer control over the attributes. I would also imagine that any changes made would require re-saving the object for future referencing. Things are constantly changing with Imagine. Impulse is heading in some wild directions with it, and the stage and detail editors will become even more functional. Added benefit to multi-selecting objects for editing redraws….In very complex scenes…the redraw time can be long. Also, the screen can get cluttered with many objects, and jumbled meshes. By multi-selecting, you can choose which objects or groups get redrawn while editing. This cuts down on having to redraw ALL the objects, and cuts down on the screen clutter. I mentioned it only because you did not in your original post, and thought I could be of help in pointing you to the feature, as well as a reason for it. I pointed out the other image formats that Imagine offered…including TGA which you asked for. Again, from your post it was not made clear if you knew this or not. Yes, I did reply to you as if you were requesting help. Is that a bad thing? Many of your points, read as if you were unaware of certain features. Just thought I'd point you to them, or show you how to accomplish the desired result. Didn't mean to treat you as a new user…but I always assume that someone is relatively new…that way I don't skip any steps or features when trying to answer questions. The last paragraph was a tad snippy <g>…and I even pointed it out. It was in your response to more context sensitive help. After reading your post, it appeared that you asked for several features that can be accomplished now, and that are in the manual. I changed the tone of that last paragraph only to emphasize that reading the manual is the best route. I obviuosly did not read your message as you intended and as a result my reply offended you. For that I appologize. But I won't appologize for trying to help! <g> Forgive my misinterpretaion- -GreG
#523From: Bernard C. GaughranAug 28, 1994 1:13 PM
GreG– Apology accepted. Perhaps, in my note, I was not as clear as I might have been. And I did, admittedly, make a couple of errors, which you were right to correct. I was simply putting my two cents in, as everyone has the right to do. Many Imagine users suggest changes or ask for new features, but not all of their suggestions are practical or even desirable. That's okay. It's part of the learning process, for users and the Impulse gang both. After using Imagine for a fairly long time, it is easy to grow accustomed to the way things are done–you adapt to the program, and it becomes second nature to you. Eventually, you have trouble conceiving of anything different. But that doesn't mean that there isn't a better way to do things. Remember that Imagine is not so much a finished product as it is a work in progress (the constant update program is proof of that!). I myself having grown very fond of Imagine…so much so, that I have trouble imagining my life without it! But that doesn't mean I think it is perfect…there is always room for improvement. Bernie
#525From: GreG tsadilasAug 28, 1994 1:29 PM
Bernie, No program is ever perfect. Imagine does need reworking in several areas…I'd be the first to admit that. Changes are coming. Again, critiques and suggestions for improvement are helpfull to all. Knowing now that you were aware of the current implementation of the points I addressed, your message is put into perspective for me. -GreG
#518From: John W. ParkerAug 28, 1994 6:01 AM
GreG, Is there a program in one of the libs that would be a good demo of what Imagine produces? I would like to download and view something that would let me have a better understanding of what all is being discussed here. John Parker
#524From: GreG tsadilasAug 28, 1994 1:23 PM
>> Is there a program in one of the libs that would be a good demo of what Imagine produces? I would like to download and view something that would let me have a better understanding of what all is being discussed here. << John, No programs, but many still images and short anims. For a fantastic image look no further than Steve Blackmon's DYNAMO.JPG. It's chock full of ligthing, plasma, electricity, and texturing effects…and a great image to boot! For an anim, take a look at Steve Blackmon's SNAKED.ZIP. It's a wonderfully done short anim of two water snakes swimming and undulating underwater while a medusa jelly-fish goes on it's merry way to the surface. Has plenty of smooth movement, caustics, and again very nice to look at. Both files are Steve's, I'm fond of his work, but there are many others that are just as finely crafted and executed.. -GreG
#1019From: Sam J. BowlingSep 30, 1994 3:47 AM
GreG, I haven't heard anyone talking about Steve's exploding space station (I forgot the name). Have you seen it? Incredible. Also I want to add David's Banan1 (and 2 which I haven't seen yet) to the animations. Sam – Sam J. Bowling, Written 30-Sep-1994 @ 01:53:56 Using: Windows NavCIS PRO 1.25
#1023From: GreG tsadilasSep 30, 1994 12:06 PM
Sam, Yep, Steve Blackmon's DISAST.JPG is a great Image, especially knowing that the explosion is traced, and not post-processed in a paint program. David Hofmann's anims Banan1 & Banan2 are awesome, and will be in the next issue of Compuserve CD. The movement and personality in his Banana Jones character is exquisite. Dynamite stuff. -GreG
#1018From: Sam J. BowlingSep 30, 1994 3:47 AM
>> Online Help, many more requesters, etc. I'd want to pass on that…maybe in a Windows version only because it's expected to be in there. Why not just read the manual, rather than cluttering the HD with help files, << That's definitely one of my pet peeves. In a lot of windows shareware programs you get these half*ss help files and no real documentation. I think online help sucks compared to a decent (or halfway decent) manual. I have never yet seen a decent online help in a windows manual. Oh, one thing I would like is to be able to do full screen preview animations. BTW, where in the docs does it talk about the onion skin previews? There's more I wanted to add in, but I thought it up and forgot it during work today. Maybe I'll remember later.<G> Sam – Sam J. Bowling, Written 30-Sep-1994 @ 01:33:13 Using: Windows NavCIS PRO 1.25
#1022From: GreG tsadilasSep 30, 1994 12:02 PM
>> BTW, where in the docs does it talk about the onion skin previews? Sam, You can't do Onion skin previews. Onion skin works in the tri-views. Click on Onion skin. Go to Next frame and you will see that the objects in the frame you were just in, are now "ghosted", or show through. This lets you see the previous frame positioning of the objects in your scene, as compared to the current frame, much like traditional cell animation is done on paper. -GreG
#1025From: Sam J. BowlingSep 30, 1994 2:30 PM
>> This lets you see the previous frame positioning of the objects in your scene, as compared to the current frame, << Oh, thanks, GreG. That should be helpful in the future. Sam – Sam J. Bowling, Written 30-Sep-1994 @ 13:28:15 Using: Windows NavCIS PRO 1.25
#1024From: David HofmannSep 30, 1994 1:27 PM
>> Oh, one thing I would like is to be able to do full screen preview >> animations. That would use four times the amount of RAM, but if you have enough why not. I wish there was full screen anim preview, too. On the Amiga version you can play the small anim preview fill screen, but it only stretches the small image. -David