#Imagine 3.0 Questions
5 messages in this thread
I recently purchased Imagine 3.0 for DOS and have a couple of questions about
it. I hope someone can answer them for me.
1. Is there anyway to select what mode the Project Editor Show function
displays in? I've a display card that supports 24bit color upto 800×600
and I'd like to display the images in that mode. The menu item that
shows what VESA display modes the board supports shows a 24bit mode
(640×480) — so the board is capable.
2. What is the menu item that displays VESA modes for? Can you select any
of the mode for use in the editors or display modes?
3. I seem to be missing the lensflar.itx file. It is mentioned in the
texture.txt file, but not on my system or installation diskettes. How
can I get this file?
4. I have several other .itx files that are not mentioned in texture.txt,
where are these documented?
5. Is there anyway for me to create my own ITX or IFX files?
6. Lastly, I purchased directly from Impulse and my package did not include
a registration card. Has my software automatically been registered to me?
If not, how can I get registered and get information about future updates,
maintenance releases, and what not.
Thanks for your assistance in these matters.
Robert,
Let me try to address each of you questions in turn here.
>>
1. Is there anyway to select what mode the Project Editor Show function
displays in?
<<
The SHOW function in the Project editor will display the Image in the
resolution that the Image was rendered in. To display and use the Truecolor
modes detected when viewing Images that were rendered in that resolution, you
must also have the TrueColor button selected in the Project editor.
>>
2. What is the menu item that displays VESA modes for? Can you select any
of the mode for use in the editors or display modes?
>>
The menu merely cycles through all the VESA modes that Imagine has detected in
your graphics card. Imagine will detect all of your card's modes if it is VESA
1.2 compliant. Otherwise, it may miss a few resolutions. If your vesa drivers
are not 1.2 compliant, contact your video board manufacturer for updated
drivers. Or, you can use the Universal Vesa driver available in the GRAPHDEV
forum whichs works great with most boards. The display modes are only for
viewing your rendered images or anims. The resoultion of the editors, for now,
is fixed. This may change in the next version of Imagine.
>>
3. I seem to be missing the lensflar.itx file.
<<
The lensflar.itx has been renamed to twinkle.itx since a global Lensflare.ifx
was added.
>>
4. I have several other .itx files that are not mentioned in texture.txt,
where are these documented?
>>
Which ones specifically? I ask only because I don't know if Impulse amended
their texture docs from when 3.0 was originally released.
>>
5. Is there anyway for me to create my own ITX or IFX files?
<<
If you are a C programmer, then yes. Information on object and texture
specifications are located in the file IM3DOC.ZIP in the Impulse file section.
>>
6. Lastly, I purchased directly from Impulse and my package did not include
a registration card.
<<
You're registered automatically when you purchase direct.
Hope that helps a bit,
-GreG
>Hope that helps a bit,
Actually it helps alot — if not completely. Thank you.
Robert,
I believe GreG mentioned the docs files describing the Imagine object and
texture file formats. One thing not mentioned in the texture format docs is
what compiler to use when creating PC textures. Imagine's textures are linked
(not compiled) as Phar Lap REX objects (Relocatable EXecutable). The REX file
format does NOT support Borland's 32bit compiler (4.0), and you will be unable
to link in your math libraries if using Borland. Several compilers are
supported by PharLap's REX files, including MetaWare's High C compiler, which
Impulse uses. To save you a thousand headaches, I recommend this compiler.
You will also need to purchase a PharLap product that includes LINK386, which
produces the actual REX files.
The IFX format has not been made public, nor has the lighting texture format.
I've asked for these to be released, but because both are in a state of flux,
it may be some time before they are made available.
If you do decide to dive into texture creation, drop me a line if you have any
questions.
-Steve
Thanks for the information. The mentioned documents to specify HighC, but did
not specifically exclude Borland — so you just saved me a lot of time.
— Robert Geddings