Rippling Flag
5 messages in this thread
I am looking to do a rippling flag animation. I have achieved good results in
Lightwave, but I would rather do the project with 3DS because I need the
rendering speed. However, I am not sure how to achieve the results I want.
I have tried using Manta Wave, but it doesn't look as realistic as the flag
created in Lightwave. Is there another IPAS I might try? Or perhaps specific
settings someone could suggest?
Thanks.
Hi Troy,
<< I am looking to do a rippling flag animation. >>
Have you seen flagmorf.3ds in the meshes subdirectory?
jonas[adesk]
Just to add a bit to what was said in COMANIM;
You could either take a long bitmap and use it in displace. scale the bitmap to
the correct size in relation to the flag, and generate a series of morph
targets while moving the bitmap across the mesh. Or you could make a flic,
convert it to a series of gifs, and make a series of displaced morph targets
from that. You wouldn't need to do every frame (I feel); each 5th or even 10th
frame should give a correct look. I would like to see a similar option as
Lightwave's, though; it would speed things up in this instance (perhaps an AXP
that would allow flics for dispacement maps; that might be something to try
w/the scripter when I get it).
Sorry not to reply in COMANIM, but I did say I was dropping out of that
discussion :^).
John Stetzer
JWS
Troy
The Skin IPAS used on a grid object would give you a nice rippling flag.
Now a question for you: are you using Lightwave on a PC?
If so how do they compare in terms of speed?
ME
PMFJI,
The PC version of LW has not yet been released. Last I heard, the SGI
would be released first (if not already…not sure…don't follow the SGI
market too closely! 😉 )
Sean // Dreaming of mastering 3DS //