CompuServe Thread

BXP_IMAGE_INFO

1 messages in this thread
#3234From: Ken Mascaro, Xing TOct 27, 1994 1:21 PM
With 3DS version 4, and Writing a custom BXP file: Can I refine my BXP_INITIALIZE (in BXP.C) so that it can return opcode=BXP_IMAGE_INFO, and usercode=BXP_IMAGE_INFO, and thereby "query" 3DS for the BXPInfo structure defining the image to be written out. I want to do this cause it may provide the only method of obtaining the frame count in advance, providing of course that this will force 3DS to fill the structure including the "frames" member, then call the BXP with opcode=BXP_IMAGE_INFO. I ask this because the current sample code only illustrates the BXP_IMAGE_INFO structure with respect to the Client function ClientImageInfo where the reverse situation is that the BXP is sending the info back to 3DS for a custom "Read" operation, and I want to reverse the flow of information for a custom "Write" operation. If I can do this, then of course I inderstand that the opcode BXP_IMAGE_INFO must be processed to determine whether it is getting INPUT it requested for Write mode, or asked for output to 3DS when Read mode.