CompuServe Thread

Debug

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#3319From: Ken Mascaro, Xing TNov 1, 1994 5:27 PM
using Metaware High C to debug a BXP. When I start a rendering of a single frame, I get a message "can't allocate image buffer" immediately after starting the render, and while the mesh is being processed. I think this is happening well before my BXP is called. Are there any peculiarities of running degug (dual screen) which have memory configuration requirements that I may need to adjust. I have 8Mb RAM, lots of hard disk space for virtual memory, and have tried EMM386 with NOEMS and with RAM options. Each of these configurations has no change. I can not figure out why 3DS reports can't allocate image buffer.