using Metaware High C to debug a BXP.
When I start a rendering of a single frame, I get a message "can't allocate
image buffer" immediately after starting the render, and while the mesh is
being processed.
I think this is happening well before my BXP is called.
Are there any peculiarities of running degug (dual screen) which have memory
configuration requirements that I may need to adjust. I have 8Mb RAM, lots of
hard disk space for virtual memory, and have tried EMM386 with NOEMS and with
RAM options. Each of these configurations has no change. I can not figure out
why 3DS reports can't allocate image buffer.