CompuServe Thread

More on bugs

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#3465From: Aleksey PopelyukhinNov 13, 1994 7:38 PM
Here is Video International's second bug report. ___________________________________________________________________ 1. There is still no function like gfx_hide_mouse / gfx_unhide_mouse. 2. There is no documented way to determine mouse's double click. As it is now, it's neccessary to know the time delay between the clicks that is used by 3DS itself in order to determine such an event. 3. The character set to be displayed on the screen is not documented. For example, we have noticed that Greek sigma is displayed as _o_ with tilde. 4. It would be much more clear for the end user if the description of 'pal' parameter in the gfx_24_to_8_bit function be changed from: pal A pointer to an array of BXPColor structures that will hold the palette. The IPAS programmer should allocate this buffer to be c x sizeof(BXPColor) bytes long. to: pal A pointer to an array of BXPColor structures that holds the palette. The IPAS programmer should allocate this buffer to be c x sizeof(BXPColor) bytes long AND preliminary call gfx_calc_palette to generate a palette for an image. ___________________________________________________________________ In addition we've found some _features_, whose behavior is so unexpected, that we would call it bug_juniors. 1. gfx_poll_mouse hides the cursor just the same as gfx_key_wait does. Both effects are undocumented. 2. After returning from EXP_PICK_OBJECT the cursor has the same shape (small box) as it had during the call. Why? Joe Antonov, Oleg Buyborodin, Aleksey Popelyukhin, [74212,1113] Video international