#Z Clip, Maps
5 messages in this thread
How can I prevent Near Clipping when doing close Fly By's and Fly Though's?
My Z Clip is set to 1 and lens 35 or 50mm. I still got it on my recient
project of flying though and around spinal column bones.
When I try useing "Maps/Cement.cel" as a reflection map in a material it
appears to default to a Planar mapping only. (other mappings like 3ds.cel work
ok) I need to apply a Spherical in this case and it comes out Planar with that
material. (I"m useing it to simulate Titianiam metal) Help???
I'm running R4. Is there any thing on CD r2 that isn't on CD World Kit,
that I should keep CD r2?
Thank you in advance.
The best way to prevent near clipping is by scaling your scene up (if your
scene is so small that a z-clip value of 1.0 still clips, it's too small). Re
cement.cel… there's nothing special about it, compared to any other map. Re
the r2 CD-ROM… there are actually a few things on there that aren't on the r3
CD-ROM. Some meshes, some flics… but nothing spectacular.
– G
Gary, PMJI, but I just remebered a question, I wanted to ask you regarding
singularities. If I link my entire scene to a dummy and then rotate it an
arbitrary amount (90x) for instance, the camera doesn't seem to roll properly.
If you don't know what I mean I'll be happy to zip up a quick example. Just
wondering, what to do to minimize this effect.
Thanks
Dave Mennenoh
Why don't you show it to Jonas, and then he'll run it by me if he's got
questions.
– G
Hi David,
<< If you don't know what I mean I'll be happy to zip up a quick example. Just
wondering, what to do to minimize this effect. >>
Send it quick. I leave for turkey day holidays tomorrow afternoon.
jonas[adesk]