#Byte Magazine
2 messages in this thread
To Whom It May Concern:
For a State of The Art series of articles on 3D technology to appear in the
July 1995 Byte Magazine, I would like to find out about topics of interest to
you. In a Byte State of the Art, we present three articles in a single issue,
all examining different aspects of a central theme. July's central theme is 3D
technology. As the name "State of the Art" suggests, we are looking at the
latest, leading-edge technology in software and in hardware. This may involve
research work, R&D, or an actual product.
I can imagine 3D topics might include:
new algorithms
visualization systems for medical, scientific or other uses
simulation
games
perspectives on computer 3D development
existing and available hardware
As always in Byte, we want to cover all the technical details in as much depth
as possible.
What do you think? What would you like to see covered in 3D?
Thank you in advance.
Ed DeJesus
Senior Editor
Byte Magazine
PS
My address/phone/fax/e-mail information is:
Internet: edejesus@bix.com
CompuServe: 76443,1723
Please send e-mail to me directly, if possible, so I don't miss your reply.
Thanks!
Hi Ed.
I would like to see info on real time 3D animation via "virtual actors".
These systems are wired to an actor, and the motion data is transfered
to a computer that animates it in real time.
I would also like to see an interview with Grant Boucher and the crew
at Stephen Spielberg's Amblin Imaging.
They do the special effects for "Seaquest" and Star Trek: Voyager.
They use Amiga computer systems and "Lightwave" 3D software.
I think that the outstanding work done by these guys deserves some attention.
Also, the fact that the basis of the system is a desktop animation system
that's afordable
to the masses makes the story an appealing one.
Grant is on this forum, and can be reached at 74237,1146.
Thanks…
Mike Brennan, Sir Render Audio/ Video